hats vs helms
Something from <Someone>'s list: some messages have hardcoded references
to "helmet" which sound strange when the character is wearing a hat or cap.
helm_simple_name() is comparable to the existing cloak_simple_name(). It
returns "helm" or "hat" depending upon whether the helmet provides the
same protection that yields the assorted repetitions of "fortunately,
you are wearing a hard helmet". This choice ends up categorizing elven
leather helm as a hat (which I think is ok given that its undiscovered
description is "leather hat"), contrary to <Someone>'s suggestion that the
distinction be made based on whether the helmet was made of cloth.
I started on this a year and a half ago but didn't commit it.
Unfortunately I don't remember why and haven't done any significant
additional work now--just recovered from some intervening bit rot and
confirmed that the patch as is seems to be working ok (in the trunk; the
branch side has not been tested). I suspect that I meant to look for
additional helmet messages which could benefit from conditional headgear
description. (Those "hard helmet" ones don't need it, although they
should perhaps be moved into a common routine instead of being replicated.)
This commit is contained in:
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)polyself.c 3.4 2003/01/08 */
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/* SCCS Id: @(#)polyself.c 3.4 2004/11/11 */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -651,7 +651,8 @@ break_armor()
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hornbuf, vtense(hornbuf, "pierce"), yname(otmp));
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} else {
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if (donning(otmp)) cancel_don();
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Your("helmet falls to the %s!", surface(u.ux, u.uy));
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Your("%s falls to the %s!",
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helm_simple_name(otmp), surface(u.ux, u.uy));
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(void) Helmet_off();
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dropx(otmp);
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}
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@@ -673,7 +674,8 @@ break_armor()
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}
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if ((otmp = uarmh) != 0) {
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if (donning(otmp)) cancel_don();
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Your("helmet falls to the %s!", surface(u.ux, u.uy));
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Your("%s falls to the %s!",
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helm_simple_name(otmp), surface(u.ux, u.uy));
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(void) Helmet_off();
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dropx(otmp);
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}
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