fix remaining contrived issues re HANGUPHANDLING
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@@ -164,9 +164,11 @@ main(int argc, char *argv[])
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* It seems you really want to play.
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*/
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u.uhp = 1; /* prevent RIP on early quits */
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 1;
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#ifndef NO_SIGNAL
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sethanguphandler((SIG_RET_TYPE) hangup);
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#endif
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#endif
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process_options(argc, argv); /* command line options */
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@@ -237,7 +239,9 @@ main(int argc, char *argv[])
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*/
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if (*gp.plname) {
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getlock();
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 0; /* after getlock() */
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#endif
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}
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if (*gp.plname && (nhfp = restore_saved_game()) != 0) {
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@@ -74,11 +74,13 @@ eraseoldlocks(void)
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{
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register int i;
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#if defined(HANGUPHANDLING)
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gp.program_state.preserve_locks = 0; /* not required but shows intent */
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/* cannot use maxledgerno() here, because we need to find a lock name
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* before starting everything (including the dungeon initialization
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* that sets astral_level, needed for maxledgerno()) up
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*/
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#endif
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for (i = 1; i <= MAXDUNGEON * MAXLEVEL + 1; i++) {
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/* try to remove all */
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set_levelfile_name(gl.lock, i);
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