diff --git a/doc/fixes37.0 b/doc/fixes37.0 index 0db05901e..65f224a9f 100644 --- a/doc/fixes37.0 +++ b/doc/fixes37.0 @@ -436,6 +436,8 @@ attempt to make corpse or statue of a named player character would yield that homemade tin of very low nutrition corpse gave more nutrition than the corpse magic mapping performed while engulfed or underwater would display whole map but then not switch back to the engulfed or underwater restricted view +#overview used hardcoded bold and inverse for highlighting; switch to the + 'menu_headings' option value so player has some control Fixes to 3.7.0-x Problems that Were Exposed Via git Repository diff --git a/src/dungeon.c b/src/dungeon.c index f19534484..427ec44fa 100644 --- a/src/dungeon.c +++ b/src/dungeon.c @@ -3257,7 +3257,7 @@ print_mapseen(winid win, mapseen *mptr, Sprintf(buf, "%s: levels %d to %d", g.dungeons[dnum].dname, depthstart, depthstart + g.dungeons[dnum].dunlev_ureached - 1); - putstr(win, !final ? ATR_INVERSE : 0, buf); + putstr(win, !final ? iflags.menu_headings : 0, buf); } /* calculate level number */ @@ -3282,7 +3282,7 @@ print_mapseen(winid win, mapseen *mptr, (!final || (final == 1 && how == ASCENDED)) ? "are" : (final == 1 && how == ESCAPED) ? "left from" : "were"); - putstr(win, !final ? ATR_BOLD : 0, buf); + putstr(win, !final ? iflags.menu_headings : 0, buf); if (mptr->flags.forgot) return;