Merge fire-based erosion to common codepaths.

This finally eliminates all direct increases of `oeroded` and `oeroded2`
and moves them all to go via `erode_obj()`. They are still manipulated
directly in a few places, but not to erode objects.

This now merges the `fire_damage()` function to a common codepath, used
for items on lava and burning oil, but fire needs more work. There is
still a duplication between `destroy_item()` and `fire_damage()`; the
two codepaths should eventually be merged in some manner so that there
is only one codepath to say "an object was affected by fire". This path
might require some parameters, such as whether the fire will just erode
objects or burn them outright, but that can happen another day.
This commit is contained in:
Sean Hunt
2015-03-01 11:54:40 -05:00
parent 3acd3c4a00
commit 777328bd5c
13 changed files with 226 additions and 177 deletions

View File

@@ -2202,7 +2202,7 @@ E coord *FDECL(gettrack, (int,int));
/* ### trap.c ### */
E boolean FDECL(burnarmor,(struct monst *));
E boolean FDECL(erode_obj, (struct obj *,const char *,int,BOOLEAN_P,BOOLEAN_P));
E int FDECL(erode_obj, (struct obj *,const char *,int,int));
E boolean FDECL(grease_protect, (struct obj *,const char *,struct monst *));
E struct trap *FDECL(maketrap, (int,int,int));
E void FDECL(fall_through, (BOOLEAN_P));
@@ -2221,7 +2221,8 @@ E void NDECL(float_up);
E void FDECL(fill_pit, (int,int));
E int FDECL(float_down, (long, long));
E void NDECL(climb_pit);
E int FDECL(fire_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P));
E boolean FDECL(fire_damage, (struct obj *,BOOLEAN_P,XCHAR_P,XCHAR_P));
E int FDECL(fire_damage_chain, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P));
E void acid_damage(struct obj *);
E int FDECL(water_damage, (struct obj *,const char*,BOOLEAN_P));
E void FDECL(water_damage_chain, (struct obj *,BOOLEAN_P));