fix #H7334 - hearing seduction msgs while deaf
Various seduction messages with a verbal component were being given to hero even when deaf. This uses alternate messages if some cases and bypasses the message in others. In particular, if hero is deaf then he or she will not be given the choice to decline removing a piece of armor--or taking off or putting on a ring of adornment-- that can ordinarily occur (based on die roll against Charisma). The seduction code was also using '!Blind' to test whether the hero could see his/her seducer, ignoring the possibility that it might be invisible. I think the only ramification is that "It" would appear in messages instead of the "She" or "He" that are explicitly used when not seen due to blindness.
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@@ -75,6 +75,7 @@ when eating a tin of spinach, don't "feel like Popeye" is sustain-abilities
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summary text [for message history] of quest message Pri 00081 (Priest quest
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success message given when bringing quest artifact to leader)
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misspelled "congratulations"
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verbal charm/seduce messages were given even when hero was deaf
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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