fix #H7334 - hearing seduction msgs while deaf

Various seduction messages with a verbal component were being given
to hero even when deaf.  This uses alternate messages if some cases
and bypasses the message in others.  In particular, if hero is deaf
then he or she will not be given the choice to decline removing a
piece of armor--or taking off or putting on a ring of adornment--
that can ordinarily occur (based on die roll against Charisma).

The seduction code was also using '!Blind' to test whether the hero
could see his/her seducer, ignoring the possibility that it might be
invisible.  I think the only ramification is that "It" would appear
in messages instead of the "She" or "He" that are explicitly used
when not seen due to blindness.
This commit is contained in:
PatR
2018-08-02 18:44:41 -07:00
parent 4dabfb5c3c
commit 77ad700801
2 changed files with 63 additions and 54 deletions

View File

@@ -75,6 +75,7 @@ when eating a tin of spinach, don't "feel like Popeye" is sustain-abilities
summary text [for message history] of quest message Pri 00081 (Priest quest
success message given when bringing quest artifact to leader)
misspelled "congratulations"
verbal charm/seduce messages were given even when hero was deaf
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository