topten: UPDATE_RECORD_IN_PLACE
'final_fpos' shouldn't have been moved to the 'g' struct. Even if a game went all the way through topten and was restarted as a new game that also went all the way through topten, 'final_fpos' would get a new value rather than being messed up by a stale old one.
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@@ -1153,10 +1153,6 @@ struct instance_globals {
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/* topten.c */
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winid toptenwin;
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#ifdef UPDATE_RECORD_IN_PLACE
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long final_fpos;
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#endif
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/* trap.c */
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int force_mintrap; /* mintrap() should take a flags argument, but for time
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