Make air elementals respect damage reduction from AC

Players of both 3.4.3 and 3.7 have observed for a long time that
air elementals are disproportionately dangerous compared to other
endgame threats. (In particular, playtester feedback from 3.7 was
that the Plane of Air was much more dangerous than it should be,
with playtesters treating it similarly to Astral with respect to
the use of high-quality escape items.)

It turns out that this was because damage from air elementals while
engulfed was entirely ignoring AC, meaning that regardless of your
stats, you would be taking around 16.5 damage per turn while
engulfed (half physical damage helped, but nothing else did).

This commit purely fixes the bug, but does not balance around it,
which means that it causes the endgame air elementals to become
almost entirely nonthreatening. In a future commit, I plan to
balance around this change.
This commit is contained in:
Alex Smith
2026-01-14 23:21:40 +00:00
parent 239286e1fb
commit 7881d5b4b2
2 changed files with 10 additions and 1 deletions

View File

@@ -1568,6 +1568,8 @@ throwing ammo without a launcher produces a message
polymorphing into a large polyform unequips rather than destroying cloaks
clarify in the #quit message that it doesn't save the game
cursed potion of invisibility removes intrinsic invisibility
fix bug which caused engulf damage from air elementals and fog clouds to
ignore damage reduction from armor class
Fixes to 3.7.0-x General Problems Exposed Via git Repository