Fix: missing filled flags in various levels
This is an omission in the filled/prefilled unification. The default for filled on regions now being 0 meant that regions that had previously had no need for any fill declaration at all (regions' prefilled defaulted to 0 before this, the effect being to fill them) now failed to get filled. The rule of thumb is that all des.regions with a type for which filled is meaningful (e.g. special rooms) should declare the fill status. I added it to a bunch of temples even though this doesn't really seem to affect anything there (the priest and altar come with the altar definition). I assigned temples filled=1 and filled=2 loosely based on if there is ever being some other generation that would put other furniture or items in a temple, but the distinction should not affect anything right now. Cases fixed where non-temple regions weren't getting filled: - Barracks, a graveyard, and shops in Tou-goal - The beehive in the Wizard's Tower
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committed by
Pasi Kallinen
parent
441bb345d7
commit
78d46b3a76
@@ -23,7 +23,7 @@ PPPPPPPPPPP........PPPPPPPPPPPP
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,30,09), "lit")
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des.region({ region={12,03, 20,06}, lit=1, type="temple" })
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des.region({ region={12,03, 20,06}, lit=1, type="temple", filled=1 })
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-- Doors
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des.door("closed",09,04)
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des.door("closed",09,05)
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