Fix: missing filled flags in various levels
This is an omission in the filled/prefilled unification. The default for filled on regions now being 0 meant that regions that had previously had no need for any fill declaration at all (regions' prefilled defaulted to 0 before this, the effect being to fill them) now failed to get filled. The rule of thumb is that all des.regions with a type for which filled is meaningful (e.g. special rooms) should declare the fill status. I added it to a bunch of temples even though this doesn't really seem to affect anything there (the priest and altar come with the altar definition). I assigned temples filled=1 and filled=2 loosely based on if there is ever being some other generation that would put other furniture or items in a temple, but the distinction should not affect anything right now. Cases fixed where non-temple regions weren't getting filled: - Barracks, a graveyard, and shops in Tou-goal - The beehive in the Wizard's Tower
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committed by
Pasi Kallinen
parent
441bb345d7
commit
78d46b3a76
@@ -56,7 +56,7 @@ place:set(04,15);
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place:set(46,15);
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-- Dungeon description
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des.region({ region={00,00,50,17}, lit=0, type="swamp" })
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des.region({ region={00,00,50,17}, lit=0, type="swamp", filled=2 })
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des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="stair-down" });
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des.levregion({ region = {69,00,79,20}, region_islev=1, exclude={0,0,50,17}, type="stair-up" });
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des.levregion({ region = {01,00,11,20}, region_islev=1, exclude={0,0,50,17}, type="branch" });
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