Fix: missing filled flags in various levels

This is an omission in the filled/prefilled unification. The default for
filled on regions now being 0 meant that regions that had previously had
no need for any fill declaration at all (regions' prefilled defaulted to
0 before this, the effect being to fill them) now failed to get filled.

The rule of thumb is that all des.regions with a type for which filled
is meaningful (e.g. special rooms) should declare the fill status. I
added it to a bunch of temples even though this doesn't really seem to
affect anything there (the priest and altar come with the altar
definition). I assigned temples filled=1 and filled=2 loosely based on
if there is ever being some other generation that would put other
furniture or items in a temple, but the distinction should not affect
anything right now.

Cases fixed where non-temple regions weren't getting filled:
- Barracks, a graveyard, and shops in Tou-goal
- The beehive in the Wizard's Tower
This commit is contained in:
copperwater
2020-09-16 21:12:51 -04:00
committed by Pasi Kallinen
parent 441bb345d7
commit 78d46b3a76
11 changed files with 18 additions and 18 deletions

View File

@@ -28,7 +28,7 @@ des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12}
des.levregion({ region={25,11,25,11}, type="portal", name="fakewiz1" });
des.mazewalk(28,09,"east")
des.region({ region={07,03, 15,11}, lit=0 ,type="morgue", filled=2 })
des.region({ region={17,06, 18,11}, lit=0, type="beehive" })
des.region({ region={17,06, 18,11}, lit=0, type="beehive", filled=1 })
-- make the entry chamber a real room; it affects monster arrival
des.region({ region={20,06,26,11},lit=0,type="ordinary",arrival_room=true,
contents = function()