Qt c++ function name shadow warnings
We have a struct called mkroom and a function called mkroom() so c++ complains about the mkroom() function hiding the initializer for the struct. Similarly, we have a struct called attack and a function called attack(). There may be a more elegant way of eliminating those two warnings, but renaming mkroom() to do_mkroom() and attack() to do_attack() was straightforward enough.
This commit is contained in:
24
src/mklev.c
24
src/mklev.c
@@ -923,34 +923,34 @@ makelevel(void)
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* note that mkroom doesn't guarantee a room gets created, and that this
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* step only sets the room's rtype - it doesn't fill it yet. */
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if (wizard && nh_getenv("SHOPTYPE"))
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mkroom(SHOPBASE);
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do_mkroom(SHOPBASE);
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else if (u_depth > 1 && u_depth < depth(&medusa_level)
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&& g.nroom >= room_threshold && rn2(u_depth) < 3)
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mkroom(SHOPBASE);
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do_mkroom(SHOPBASE);
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else if (u_depth > 4 && !rn2(6))
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mkroom(COURT);
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do_mkroom(COURT);
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else if (u_depth > 5 && !rn2(8)
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&& !(g.mvitals[PM_LEPRECHAUN].mvflags & G_GONE))
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mkroom(LEPREHALL);
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do_mkroom(LEPREHALL);
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else if (u_depth > 6 && !rn2(7))
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mkroom(ZOO);
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do_mkroom(ZOO);
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else if (u_depth > 8 && !rn2(5))
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mkroom(TEMPLE);
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do_mkroom(TEMPLE);
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else if (u_depth > 9 && !rn2(5)
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&& !(g.mvitals[PM_KILLER_BEE].mvflags & G_GONE))
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mkroom(BEEHIVE);
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do_mkroom(BEEHIVE);
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else if (u_depth > 11 && !rn2(6))
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mkroom(MORGUE);
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do_mkroom(MORGUE);
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else if (u_depth > 12 && !rn2(8) && antholemon())
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mkroom(ANTHOLE);
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do_mkroom(ANTHOLE);
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else if (u_depth > 14 && !rn2(4)
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&& !(g.mvitals[PM_SOLDIER].mvflags & G_GONE))
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mkroom(BARRACKS);
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do_mkroom(BARRACKS);
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else if (u_depth > 15 && !rn2(6))
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mkroom(SWAMP);
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do_mkroom(SWAMP);
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else if (u_depth > 16 && !rn2(8)
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&& !(g.mvitals[PM_COCKATRICE].mvflags & G_GONE))
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mkroom(COCKNEST);
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do_mkroom(COCKNEST);
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skip0:
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/* Place multi-dungeon branch. */
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