makeknown()
Noticed while investigating the report about sortloot interacting with persistent inventory window when identifying all of invent and possibly skipping some items. [This doesn't fix that.] End of game disclosure was using makeknown() on inventory. It is a jacket around discover_object() which passes the flag to exercise Wisdom. That's useless at end of game [now; conceivably wrong if disclosure of characteristics exercise ever got added], so call discover_object() directly to suppress exercise of Wisdom. discover_object() was also calling update_inventory() for every item being discovered. That's not useful when looping through inventory at end of game.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 o_init.c $NHDT-Date: 1450318588 2015/12/17 02:16:28 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.22 $ */
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/* NetHack 3.6 o_init.c $NHDT-Date: 1528332336 2018/06/07 00:45:36 $ $NHDT-Branch: NetHack-3.6.2 $:$NHDT-Revision: 1.24 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -361,7 +361,8 @@ boolean credit_hero;
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if (credit_hero)
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exercise(A_WIS, TRUE);
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}
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if (moves > 1L)
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/* moves==1L => initial inventory, gameover => final disclosure */
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if (moves > 1L && !program_state.gameover)
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update_inventory();
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}
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}
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