some variables not referenced in another translation unit made static
Also adds some cross-refence comments for some variables that are referenced in another translation unit.
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@@ -2547,7 +2547,8 @@ show_gamelog(int final)
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* Vanquished monsters.
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*/
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/* the two uppercase choices are implemented but suppressed from menu */
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/* the two uppercase choices are implemented but suppressed from menu.
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also used in options.c */
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const char *const vanqorders[NUM_VANQ_ORDER_MODES][3] = {
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{ "t", "traditional: by monster level",
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"traditional: by monster level, by internal monster index" },
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