some variables not referenced in another translation unit made static
Also adds some cross-refence comments for some variables that are referenced in another translation unit.
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@@ -472,7 +472,7 @@ generic_lvl_desc(void)
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return "dungeon";
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}
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const char *beats[] = {
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static const char *beats[] = {
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"stepper", "one drop", "slow two", "triple stroke roll",
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"double shuffle", "half-time shuffle", "second line", "train"
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};
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