gold and touchstones
Implement Pat's suggestion of allowing even identified touchstones to test gold, removing the getobj hack recently added. This actually brings the touchstone a bit more in line with the data.base entry.
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@@ -21,6 +21,7 @@ two-weapon combat makes two attacks instead of having one attack hit with
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apply weapon skill to-hit bonus or penalty to bare-handed attacks
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only give monk's "cumbersome armor" message when the armor penalty causes
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an attack to miss
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identified touchstone can rub on gold like the data.base entry says
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Platform- and/or Interface-Specific Fixes
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