New level compiler: des-file changes
This commit is contained in:
356
dat/Arch.des
356
dat/Arch.des
@@ -70,25 +70,25 @@ DOOR:locked,(24,14)
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DOOR:closed,(31,14)
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DOOR:locked,(49,14)
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# Lord Carnarvon
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MONSTER:'@',"Lord Carnarvon",(25,10)
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MONSTER:('@',"Lord Carnarvon"),(25,10)
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# The treasure of Lord Carnarvon
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OBJECT:'(',"chest",(25,10)
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OBJECT:('(',"chest"),(25,10)
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# student guards for the audience chamber
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MONSTER:'@',"student",(26,09)
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MONSTER:'@',"student",(27,09)
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MONSTER:'@',"student",(28,09)
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MONSTER:'@',"student",(26,10)
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MONSTER:'@',"student",(28,10)
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MONSTER:'@',"student",(26,11)
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MONSTER:'@',"student",(27,11)
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MONSTER:'@',"student",(28,11)
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MONSTER:('@',"student"),(26,09)
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MONSTER:('@',"student"),(27,09)
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MONSTER:('@',"student"),(28,09)
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MONSTER:('@',"student"),(26,10)
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MONSTER:('@',"student"),(28,10)
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MONSTER:('@',"student"),(26,11)
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MONSTER:('@',"student"),(27,11)
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MONSTER:('@',"student"),(28,11)
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# city watch guards in the antechambers
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MONSTER:'@',"watchman",(50,06)
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MONSTER:'@',"watchman",(50,14)
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MONSTER:('@',"watchman"),(50,06)
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MONSTER:('@',"watchman"),(50,14)
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# Eels in the moat
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MONSTER:';',"giant eel",(20,10)
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MONSTER:';',"giant eel",(45,04)
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MONSTER:';',"giant eel",(33,16)
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MONSTER:(';',"giant eel"),(20,10)
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MONSTER:(';',"giant eel"),(45,04)
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MONSTER:(';',"giant eel"),(33,16)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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@@ -99,18 +99,18 @@ TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'S',random,(60,09)
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MONSTER: 'M',random,(60,10)
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MONSTER: 'S',random,(60,11)
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MONSTER: 'S',random,(60,12)
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MONSTER: 'M',random,(60,13)
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MONSTER: 'S',random,(61,10)
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MONSTER: 'S',random,(61,11)
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MONSTER: 'S',random,(61,12)
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MONSTER: 'S',random,(30,03)
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MONSTER: 'M',random,(20,17)
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MONSTER: 'S',random,(67,02)
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MONSTER: 'S',random,(10,19)
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MONSTER: 'S',(60,09)
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MONSTER: 'M',(60,10)
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MONSTER: 'S',(60,11)
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MONSTER: 'S',(60,12)
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MONSTER: 'M',(60,13)
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MONSTER: 'S',(61,10)
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MONSTER: 'S',(61,11)
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MONSTER: 'S',(61,12)
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MONSTER: 'S',(30,03)
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MONSTER: 'M',(20,17)
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MONSTER: 'S',(67,02)
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MONSTER: 'S',(10,19)
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#
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# The "locate" level for the quest.
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@@ -151,13 +151,13 @@ REGION:(25,09,28,11),unlit,"temple"
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REGION:(25,13,28,16),lit,"temple"
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REGION:(30,04,30,16),lit,"ordinary"
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REGION:(32,04,32,16),unlit,"ordinary"
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REGION:(33,04,53,04),unlit,"ordinary",unfilled,true
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REGION:(33,04,53,04),unlit,"ordinary",unfilled,irregular
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REGION:(36,10,37,10),unlit,"ordinary"
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REGION:(39,09,39,11),unlit,"ordinary"
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REGION:(36,06,42,08),unlit,"ordinary",unfilled,true
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REGION:(36,12,42,14),unlit,"ordinary",unfilled,true
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REGION:(36,06,42,08),unlit,"ordinary",unfilled,irregular
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REGION:(36,12,42,14),unlit,"ordinary",unfilled,irregular
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REGION:(46,06,51,09),unlit,"ordinary"
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REGION:(46,11,49,11),unlit,"ordinary",unfilled,true
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REGION:(46,11,49,11),unlit,"ordinary",unfilled,irregular
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REGION:(48,13,51,14),unlit,"ordinary"
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# Doors
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DOOR:closed,(31,04)
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@@ -186,21 +186,21 @@ ALTAR:(26,15),align[2],altar
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# Treasure?
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ENGRAVING:random,engrave,"X marks the spot."
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ENGRAVING:random,engrave,"X marks the spot."
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@@ -231,33 +231,33 @@ TRAP:"dart",random
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TRAP:"rolling boulder",(32,10)
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TRAP:"rolling boulder",(40,16)
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# Random monsters.
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'M',random,random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',random,random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'M',random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:'M',random
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#
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# The "goal" level for the quest.
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@@ -323,21 +323,21 @@ NON_DIGGABLE:(00,00,75,19)
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# The altar of Huhetotl. Unattended.
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ALTAR:(50,14),chaos,altar
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# Objects
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OBJECT:'(',"crystal ball",(50,14),blessed,5,"The Orb of Detection"
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:('(',"crystal ball"),(50,14),blessed,5,name:"The Orb of Detection"
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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@@ -347,34 +347,34 @@ TRAP:random,random
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TRAP:random,random
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TRAP:"rolling boulder",(46,14)
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# Random monsters.
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MONSTER:'&',"Minion of Huhetotl",(50,14)
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'S',random,random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',"human mummy",random
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MONSTER:'M',random,random
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MONSTER:('&',"Minion of Huhetotl"),(50,14)
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:'S',random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:('M',"human mummy"),random
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MONSTER:'M',random
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#
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# The "fill" levels for the quest.
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@@ -387,76 +387,88 @@ MONSTER:'M',random,random
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LEVEL: "Arc-fila"
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#
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, up
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OBJECT: random,random
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MONSTER: 'S', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random,random,random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random,random
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MONSTER: 'S', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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OBJECT: random,random,random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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OBJECT: random,random
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MONSTER: 'S', random
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}
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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MONSTER: 'M', "human mummy", random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, down
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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MONSTER: ('M', "human mummy"), random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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}
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RANDOM_CORRIDORS
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LEVEL: "Arc-filb"
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#
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: 'M', random, random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, up
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OBJECT: random,random
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MONSTER: 'M', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random,random,random
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MONSTER: 'M', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random,random
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MONSTER: 'M', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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OBJECT: random,random,random
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MONSTER: 'M', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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OBJECT: random,random
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MONSTER: 'M', random
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}
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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MONSTER: 'M', "human mummy", random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, down
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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MONSTER: ('M', "human mummy"), random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: 'S', random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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MONSTER: 'S', random
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}
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RANDOM_CORRIDORS
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Block a user