New level compiler: des-file changes
This commit is contained in:
+271
-267
@@ -35,9 +35,9 @@ ENDMAP
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# The shrine to Moloch.
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REGION:(01,06,05,14),lit,"temple"
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# The Morgues
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REGION:(19,01,24,08),unlit,"morgue",filled,true
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REGION:(09,14,16,18),unlit,"morgue",filled,true
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REGION:(37,09,43,14),unlit,"morgue",filled,true
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REGION:(19,01,24,08),unlit,"morgue",filled,irregular
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REGION:(09,14,16,18),unlit,"morgue",filled,irregular
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REGION:(37,09,43,14),unlit,"morgue",filled,irregular
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# Stairs
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STAIR:(01,01),down
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# Branch location
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@@ -60,60 +60,60 @@ NON_DIGGABLE:(00,00,75,19)
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# note: no priest(esse)s or monks - maybe Moloch has a *special*
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# fate reserved for members of *those* classes.
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#
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OBJECT:'%',"corpse",random,"archeologist",0
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OBJECT:'%',"corpse",random,"archeologist",0
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OBJECT:'%',"corpse",random,"barbarian",0
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OBJECT:'%',"corpse",random,"barbarian",0
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OBJECT:'%',"corpse",random,"caveman",0
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OBJECT:'%',"corpse",random,"cavewoman",0
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OBJECT:'%',"corpse",random,"healer",0
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OBJECT:'%',"corpse",random,"healer",0
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OBJECT:'%',"corpse",random,"knight",0
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OBJECT:'%',"corpse",random,"knight",0
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OBJECT:'%',"corpse",random,"ranger",0
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OBJECT:'%',"corpse",random,"ranger",0
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OBJECT:'%',"corpse",random,"rogue",0
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OBJECT:'%',"corpse",random,"rogue",0
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OBJECT:'%',"corpse",random,"samurai",0
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OBJECT:'%',"corpse",random,"samurai",0
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OBJECT:'%',"corpse",random,"tourist",0
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OBJECT:'%',"corpse",random,"tourist",0
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OBJECT:'%',"corpse",random,"valkyrie",0
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OBJECT:'%',"corpse",random,"valkyrie",0
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OBJECT:'%',"corpse",random,"wizard",0
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OBJECT:'%',"corpse",random,"wizard",0
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OBJECT:('%',"corpse"),random,montype:"archeologist"
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OBJECT:('%',"corpse"),random,montype:"archeologist"
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OBJECT:('%',"corpse"),random,montype:"barbarian"
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OBJECT:('%',"corpse"),random,montype:"barbarian"
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OBJECT:('%',"corpse"),random,montype:"caveman"
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OBJECT:('%',"corpse"),random,montype:"cavewoman"
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OBJECT:('%',"corpse"),random,montype:"healer"
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OBJECT:('%',"corpse"),random,montype:"healer"
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OBJECT:('%',"corpse"),random,montype:"knight"
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OBJECT:('%',"corpse"),random,montype:"knight"
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OBJECT:('%',"corpse"),random,montype:"ranger"
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OBJECT:('%',"corpse"),random,montype:"ranger"
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OBJECT:('%',"corpse"),random,montype:"rogue"
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OBJECT:('%',"corpse"),random,montype:"rogue"
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OBJECT:('%',"corpse"),random,montype:"samurai"
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OBJECT:('%',"corpse"),random,montype:"samurai"
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OBJECT:('%',"corpse"),random,montype:"tourist"
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OBJECT:('%',"corpse"),random,montype:"tourist"
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OBJECT:('%',"corpse"),random,montype:"valkyrie"
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OBJECT:('%',"corpse"),random,montype:"valkyrie"
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OBJECT:('%',"corpse"),random,montype:"wizard"
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OBJECT:('%',"corpse"),random,montype:"wizard"
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#
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# Some random weapons and armor.
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#
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:'[',random
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OBJECT:'[',random
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OBJECT:'[',random
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OBJECT:'[',random
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OBJECT:')',random
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OBJECT:')',random
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OBJECT:')',random
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OBJECT:')',random
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#
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# Some random loot.
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#
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OBJECT:'*',"ruby",random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'!',random,random
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OBJECT:'!',random,random
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OBJECT:'!',random,random
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OBJECT:'?',random,random
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OBJECT:'?',random,random
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OBJECT:'?',random,random
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OBJECT:'/',random,random
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OBJECT:'/',random,random
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OBJECT:'=',random,random
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OBJECT:'=',random,random
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OBJECT:'+',random,random
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OBJECT:'+',random,random
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OBJECT:'(',random,random
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OBJECT:'(',random,random
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OBJECT:'(',random,random
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OBJECT:('*',"ruby"),random
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OBJECT:'*',random
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OBJECT:'*',random
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OBJECT:'!',random
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OBJECT:'!',random
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OBJECT:'!',random
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OBJECT:'?',random
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OBJECT:'?',random
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OBJECT:'?',random
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OBJECT:'/',random
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OBJECT:'/',random
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OBJECT:'=',random
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OBJECT:'=',random
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OBJECT:'+',random
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OBJECT:'+',random
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OBJECT:'(',random
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OBJECT:'(',random
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OBJECT:'(',random
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# (Not so) Random traps.
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TRAP:"spiked pit", (05,02)
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@@ -130,36 +130,36 @@ TRAP:"magic", random
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# Random monsters.
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# The ghosts.
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MONSTER:' ',"ghost",random
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MONSTER:' ',"ghost",random
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MONSTER:' ',"ghost",random
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MONSTER:' ',"ghost",random
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MONSTER:' ',"ghost",random
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MONSTER:' ',"ghost",random
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MONSTER:(' ',"ghost"),random
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MONSTER:(' ',"ghost"),random
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MONSTER:(' ',"ghost"),random
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MONSTER:(' ',"ghost"),random
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MONSTER:(' ',"ghost"),random
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MONSTER:(' ',"ghost"),random
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# Add a few bats for atmosphere.
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MONSTER:'B',"vampire bat",random
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MONSTER:'B',"vampire bat",random
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MONSTER:'B',"vampire bat",random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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MONSTER:('B',"vampire bat"),random
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# And a lich for good measure.
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MONSTER:'L',random,random
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MONSTER:'L',random
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# Some undead nasties for good measure
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MONSTER:'V',random,random
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MONSTER:'V',random,random
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MONSTER:'V',random,random
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MONSTER:'Z',random,random
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MONSTER:'Z',random,random
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MONSTER:'Z',random,random
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MONSTER:'Z',random,random
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MONSTER:'M',random,random
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MONSTER:'M',random,random
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MONSTER:'M',random,random
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MONSTER:'M',random,random
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MONSTER:'V',random
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MONSTER:'V',random
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MONSTER:'V',random
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MONSTER:'Z',random
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MONSTER:'Z',random
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MONSTER:'Z',random
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MONSTER:'Z',random
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MONSTER:'M',random
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MONSTER:'M',random
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MONSTER:'M',random
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MONSTER:'M',random
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#
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# The Juiblex level
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#
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MAZE:"juiblex",' '
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FLAGS:noteleport,shortsighted
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INIT_MAP:'.','}',true,true,unlit,false
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INIT_MAP:mines,'.','}',true,true,unlit,false
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# guarantee at least one open spot to ensure successful stair placement
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GEOMETRY:left,bottom
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MAP
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@@ -169,7 +169,7 @@ MAP
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}}}}.}}}
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}}}}}}}}
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ENDMAP
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OBJECT:'`',"boulder",random
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OBJECT:('`',"boulder"),random
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GEOMETRY:right,top
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MAP
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}}}}}}}}
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@@ -178,7 +178,7 @@ MAP
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}}...}}}
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}}}}}}}}
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ENDMAP
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OBJECT:'`',"boulder",random
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OBJECT:('`',"boulder"),random
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# lair
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GEOMETRY:center,center
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MAP
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@@ -202,8 +202,12 @@ MAP
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..}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}.}}}}}..
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ENDMAP
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# Random registers
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RANDOM_MONSTERS:'j','b','P','F'
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RANDOM_PLACES:(04,02),(46,02),(04,15),(46,15)
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$monster = monster: { 'j','b','P','F' }
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SHUFFLE: $monster
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$place = { (04,02),(46,02),(04,15),(46,15) }
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SHUFFLE: $place
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# Dungeon description
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REGION:(00,00,50,17),unlit,"swamp"
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MAZEWALK:(00,09),west
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@@ -213,57 +217,57 @@ STAIR:levregion(69,00,79,20),(0,0,50,17),up
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BRANCH:levregion(01,00,11,20),(0,0,50,17)
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TELEPORT_REGION:levregion(01,00,11,20),(0,0,50,17),up
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TELEPORT_REGION:levregion(69,00,79,20),(0,0,50,17),down
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FOUNTAIN:place[0]
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MONSTER:'m',"giant mimic",place[1],m_feature "fountain"
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MONSTER:'m',"giant mimic",place[2],m_feature "fountain"
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MONSTER:'m',"giant mimic",place[3],m_feature "fountain"
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FOUNTAIN:$place[0]
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MONSTER:('m',"giant mimic"),$place[1],m_feature "fountain"
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MONSTER:('m',"giant mimic"),$place[2],m_feature "fountain"
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MONSTER:('m',"giant mimic"),$place[3],m_feature "fountain"
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# The demon of the swamp
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MONSTER:'&',"Juiblex",(25,08)
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MONSTER:('&',"Juiblex"),(25,08)
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# And a couple demons
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MONSTER:'i',"lemure",(43,08)
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MONSTER:'i',"lemure",(44,08)
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MONSTER:'i',"lemure",(45,08)
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MONSTER:('i',"lemure"),(43,08)
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MONSTER:('i',"lemure"),(44,08)
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MONSTER:('i',"lemure"),(45,08)
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# Some liquids and gems
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OBJECT:'*',random,(43,06)
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OBJECT:'*',random,(45,06)
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OBJECT:'!',random,(43,09)
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OBJECT:'!',random,(44,09)
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OBJECT:'!',random,(45,09)
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OBJECT:'*',(43,06)
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OBJECT:'*',(45,06)
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OBJECT:'!',(43,09)
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OBJECT:'!',(44,09)
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OBJECT:'!',(45,09)
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# And lots of blobby monsters
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MONSTER:monster[0],random,(25,06)
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MONSTER:monster[1],random,(24,07)
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MONSTER:monster[2],random,(26,07)
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MONSTER:monster[3],random,(23,08)
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MONSTER:monster[3],random,(27,08)
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MONSTER:monster[2],random,(24,09)
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MONSTER:monster[1],random,(26,09)
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MONSTER:monster[0],random,(25,10)
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MONSTER:'j',random,random
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MONSTER:'j',random,random
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MONSTER:'j',random,random
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MONSTER:'j',random,random
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MONSTER:'P',random,random
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MONSTER:'P',random,random
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MONSTER:'P',random,random
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MONSTER:'P',random,random
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MONSTER:'b',random,random
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MONSTER:'b',random,random
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MONSTER:'b',random,random
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MONSTER:'F',random,random
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MONSTER:'F',random,random
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MONSTER:'F',random,random
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MONSTER:'m',random,random
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MONSTER:'m',random,random
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MONSTER:';',"jellyfish",random
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MONSTER:';',"jellyfish",random
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MONSTER:$monster[0],(25,06)
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MONSTER:$monster[1],(24,07)
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MONSTER:$monster[2],(26,07)
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MONSTER:$monster[3],(23,08)
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MONSTER:$monster[3],(27,08)
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MONSTER:$monster[2],(24,09)
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MONSTER:$monster[1],(26,09)
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MONSTER:$monster[0],(25,10)
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MONSTER:'j',random
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MONSTER:'j',random
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MONSTER:'j',random
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MONSTER:'j',random
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MONSTER:'P',random
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MONSTER:'P',random
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MONSTER:'P',random
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MONSTER:'P',random
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MONSTER:'b',random
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MONSTER:'b',random
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MONSTER:'b',random
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MONSTER:'F',random
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MONSTER:'F',random
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MONSTER:'F',random
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MONSTER:'m',random
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MONSTER:'m',random
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MONSTER:(';',"jellyfish"),random
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MONSTER:(';',"jellyfish"),random
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# Some random objects
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OBJECT:'!',random,random
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OBJECT:'!',random,random
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OBJECT:'!',random,random
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OBJECT:'%',random,random
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OBJECT:'%',random,random
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OBJECT:'%',random,random
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OBJECT:'`',"boulder",random
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OBJECT:'!',random
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OBJECT:'!',random
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OBJECT:'!',random
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OBJECT:'%',random
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OBJECT:'%',random
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OBJECT:'%',random
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OBJECT:('`',"boulder"),random
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# Some traps
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TRAP:"sleep gas",random
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TRAP:"sleep gas",random
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@@ -305,30 +309,30 @@ STAIR:levregion(01,00,12,20),levregion(20,01,70,20),up
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BRANCH:levregion(01,00,12,20),levregion(20,01,70,20)
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TELEPORT_REGION:levregion(01,00,12,20),levregion(20,01,70,20)
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# Wall "ruins"
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OBJECT:'`',"boulder",(19,02)
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OBJECT:'`',"boulder",(20,02)
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OBJECT:'`',"boulder",(21,02)
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OBJECT:'`',"boulder",(36,02)
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OBJECT:'`',"boulder",(36,03)
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OBJECT:'`',"boulder",(06,04)
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OBJECT:'`',"boulder",(05,05)
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OBJECT:'`',"boulder",(06,05)
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OBJECT:'`',"boulder",(07,05)
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OBJECT:'`',"boulder",(39,05)
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OBJECT:'`',"boulder",(08,08)
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OBJECT:'`',"boulder",(09,08)
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OBJECT:'`',"boulder",(10,08)
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OBJECT:'`',"boulder",(11,08)
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OBJECT:'`',"boulder",(06,10)
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OBJECT:'`',"boulder",(05,11)
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OBJECT:'`',"boulder",(06,11)
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OBJECT:'`',"boulder",(07,11)
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OBJECT:'`',"boulder",(21,11)
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OBJECT:'`',"boulder",(21,12)
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OBJECT:'`',"boulder",(13,13)
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OBJECT:'`',"boulder",(14,13)
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OBJECT:'`',"boulder",(15,13)
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OBJECT:'`',"boulder",(14,14)
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OBJECT:('`',"boulder"),(19,02)
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OBJECT:('`',"boulder"),(20,02)
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OBJECT:('`',"boulder"),(21,02)
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OBJECT:('`',"boulder"),(36,02)
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OBJECT:('`',"boulder"),(36,03)
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OBJECT:('`',"boulder"),(06,04)
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OBJECT:('`',"boulder"),(05,05)
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OBJECT:('`',"boulder"),(06,05)
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OBJECT:('`',"boulder"),(07,05)
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OBJECT:('`',"boulder"),(39,05)
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OBJECT:('`',"boulder"),(08,08)
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OBJECT:('`',"boulder"),(09,08)
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OBJECT:('`',"boulder"),(10,08)
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OBJECT:('`',"boulder"),(11,08)
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OBJECT:('`',"boulder"),(06,10)
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OBJECT:('`',"boulder"),(05,11)
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OBJECT:('`',"boulder"),(06,11)
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OBJECT:('`',"boulder"),(07,11)
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OBJECT:('`',"boulder"),(21,11)
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OBJECT:('`',"boulder"),(21,12)
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OBJECT:('`',"boulder"),(13,13)
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OBJECT:('`',"boulder"),(14,13)
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OBJECT:('`',"boulder"),(15,13)
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OBJECT:('`',"boulder"),(14,14)
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# Doors
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DOOR:closed,(23,02)
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DOOR:open,(31,03)
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@@ -361,56 +365,56 @@ TRAP:"fire", random
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TRAP:"magic", random
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TRAP:"magic", random
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# Some random objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random,random
|
||||
OBJECT:random,random
|
||||
OBJECT:random,random
|
||||
OBJECT:random,random
|
||||
OBJECT:random,random
|
||||
OBJECT:random,random
|
||||
OBJECT:random,random
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||||
OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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OBJECT:random,random
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# The resident nasty
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MONSTER:'&',"Orcus",(33,15)
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MONSTER:('&',"Orcus"),(33,15)
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# And its preferred companions
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MONSTER:'Z',"human zombie",(32,15)
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MONSTER:' ',"shade",(32,14)
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MONSTER:' ',"shade",(32,16)
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MONSTER:'V',"vampire",(35,16)
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MONSTER:'V',"vampire",(35,14)
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MONSTER:'V',"vampire lord",(36,14)
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MONSTER:'V',"vampire lord",(36,15)
|
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MONSTER:('Z',"human zombie"),(32,15)
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MONSTER:(' ',"shade"),(32,14)
|
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MONSTER:(' ',"shade"),(32,16)
|
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MONSTER:('V',"vampire"),(35,16)
|
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MONSTER:('V',"vampire"),(35,14)
|
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MONSTER:('V',"vampire lord"),(36,14)
|
||||
MONSTER:('V',"vampire lord"),(36,15)
|
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# Randomly placed companions
|
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MONSTER:'Z',"skeleton",random
|
||||
MONSTER:'Z',"skeleton",random
|
||||
MONSTER:'Z',"skeleton",random
|
||||
MONSTER:'Z',"skeleton",random
|
||||
MONSTER:'Z',"skeleton",random
|
||||
MONSTER:' ',"shade",random
|
||||
MONSTER:' ',"shade",random
|
||||
MONSTER:' ',"shade",random
|
||||
MONSTER:' ',"shade",random
|
||||
MONSTER:'Z',"giant zombie",random
|
||||
MONSTER:'Z',"giant zombie",random
|
||||
MONSTER:'Z',"giant zombie",random
|
||||
MONSTER:'Z',"ettin zombie",random
|
||||
MONSTER:'Z',"ettin zombie",random
|
||||
MONSTER:'Z',"ettin zombie",random
|
||||
MONSTER:'Z',"human zombie",random
|
||||
MONSTER:'Z',"human zombie",random
|
||||
MONSTER:'Z',"human zombie",random
|
||||
MONSTER:'V',"vampire",random
|
||||
MONSTER:'V',"vampire",random
|
||||
MONSTER:'V',"vampire",random
|
||||
MONSTER:'V',"vampire lord",random
|
||||
MONSTER:'V',"vampire lord",random
|
||||
MONSTER:('Z',"skeleton"),random
|
||||
MONSTER:('Z',"skeleton"),random
|
||||
MONSTER:('Z',"skeleton"),random
|
||||
MONSTER:('Z',"skeleton"),random
|
||||
MONSTER:('Z',"skeleton"),random
|
||||
MONSTER:(' ',"shade"),random
|
||||
MONSTER:(' ',"shade"),random
|
||||
MONSTER:(' ',"shade"),random
|
||||
MONSTER:(' ',"shade"),random
|
||||
MONSTER:('Z',"giant zombie"),random
|
||||
MONSTER:('Z',"giant zombie"),random
|
||||
MONSTER:('Z',"giant zombie"),random
|
||||
MONSTER:('Z',"ettin zombie"),random
|
||||
MONSTER:('Z',"ettin zombie"),random
|
||||
MONSTER:('Z',"ettin zombie"),random
|
||||
MONSTER:('Z',"human zombie"),random
|
||||
MONSTER:('Z',"human zombie"),random
|
||||
MONSTER:('Z',"human zombie"),random
|
||||
MONSTER:('V',"vampire"),random
|
||||
MONSTER:('V',"vampire"),random
|
||||
MONSTER:('V',"vampire"),random
|
||||
MONSTER:('V',"vampire lord"),random
|
||||
MONSTER:('V',"vampire lord"),random
|
||||
# A few more for the party
|
||||
MONSTER:random,random,random
|
||||
MONSTER:random,random,random
|
||||
MONSTER:random,random,random
|
||||
MONSTER:random,random,random
|
||||
MONSTER:random,random,random
|
||||
MONSTER:random,random
|
||||
MONSTER:random,random
|
||||
MONSTER:random,random
|
||||
MONSTER:random,random
|
||||
MONSTER:random,random
|
||||
#
|
||||
# The Asmodeus Level
|
||||
#
|
||||
@@ -447,18 +451,18 @@ NON_DIGGABLE:(00,00,20,11)
|
||||
# Entire main area
|
||||
REGION:(01,01,20,10),unlit,"ordinary"
|
||||
# The fellow in residence
|
||||
MONSTER:'&',"Asmodeus",(12,07)
|
||||
MONSTER:('&',"Asmodeus"),(12,07)
|
||||
# Some random weapons and armor.
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'[',random
|
||||
OBJECT:'[',random
|
||||
OBJECT:')',random
|
||||
OBJECT:')',random
|
||||
OBJECT:'*',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
# Some traps.
|
||||
TRAP:"spiked pit", (05,02)
|
||||
TRAP:"fire", (08,06)
|
||||
@@ -468,13 +472,13 @@ TRAP:"fire", random
|
||||
TRAP:"magic", random
|
||||
TRAP:"magic", random
|
||||
# Random monsters.
|
||||
MONSTER:' ',"ghost",(11,07)
|
||||
MONSTER:'&',"horned devil",(10,05)
|
||||
MONSTER:'L',random,random
|
||||
MONSTER:(' ',"ghost"),(11,07)
|
||||
MONSTER:('&',"horned devil"),(10,05)
|
||||
MONSTER:'L',random
|
||||
# Some Vampires for good measure
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
# Second part
|
||||
GEOMETRY:half-right,center
|
||||
MAP
|
||||
@@ -488,9 +492,9 @@ MAZEWALK:(32,02),east
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,32,04)
|
||||
DOOR:closed,(32,02)
|
||||
MONSTER:'&',random,random
|
||||
MONSTER:'&',random,random
|
||||
MONSTER:'&',random,random
|
||||
MONSTER:'&',random
|
||||
MONSTER:'&',random
|
||||
MONSTER:'&',random
|
||||
TRAP:"anti magic", random
|
||||
TRAP:"fire", random
|
||||
TRAP:"magic", random
|
||||
@@ -523,18 +527,18 @@ NON_DIGGABLE:(00,00,46,12)
|
||||
MAZEWALK:(00,06),west
|
||||
STAIR:(44,06),down
|
||||
# The fellow in residence
|
||||
MONSTER:'&',"Baalzebub",(35,06)
|
||||
MONSTER:('&',"Baalzebub"),(35,06)
|
||||
# Some random weapons and armor.
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'[',random
|
||||
OBJECT:'[',random
|
||||
OBJECT:')',random
|
||||
OBJECT:')',random
|
||||
OBJECT:'*',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
# Some traps.
|
||||
TRAP:"spiked pit", random
|
||||
TRAP:"fire", random
|
||||
@@ -544,14 +548,14 @@ TRAP:"fire", random
|
||||
TRAP:"magic", random
|
||||
TRAP:"magic", random
|
||||
# Random monsters.
|
||||
MONSTER:' ',"ghost",(37,07)
|
||||
MONSTER:'&',"horned devil",(32,05)
|
||||
MONSTER:'&',"barbed devil",(38,07)
|
||||
MONSTER:'L',random,random
|
||||
MONSTER:(' ',"ghost"),(37,07)
|
||||
MONSTER:('&',"horned devil"),(32,05)
|
||||
MONSTER:('&',"barbed devil"),(38,07)
|
||||
MONSTER:'L',random
|
||||
# Some Vampires for good measure
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
#
|
||||
# The Sanctum Level
|
||||
#
|
||||
@@ -582,7 +586,7 @@ MAP
|
||||
ENDMAP
|
||||
REGION:(15,07,21,10),lit,"temple"
|
||||
ALTAR:(18,08),noalign,sanctum
|
||||
REGION:(41,06,48,11),unlit,"morgue",filled,true
|
||||
REGION:(41,06,48,11),unlit,"morgue",filled,irregular
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
# Invisible barrier separating the left & right halves of the level
|
||||
@@ -635,44 +639,44 @@ TRAP:"anti magic", random
|
||||
TRAP:"fire", random
|
||||
TRAP:"magic", random
|
||||
# Some random objects
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:'[',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:')',random,random
|
||||
OBJECT:'*',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'!',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'?',random,random
|
||||
OBJECT:'[',random
|
||||
OBJECT:'[',random
|
||||
OBJECT:'[',random
|
||||
OBJECT:'[',random
|
||||
OBJECT:')',random
|
||||
OBJECT:')',random
|
||||
OBJECT:'*',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'!',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
OBJECT:'?',random
|
||||
# Some monsters.
|
||||
MONSTER:'&',"horned devil",(14,12),hostile
|
||||
MONSTER:'&',"barbed devil",(18,08),hostile
|
||||
MONSTER:'&',"erinys",(10,04),hostile
|
||||
MONSTER:'&',"marilith",(07,09),hostile
|
||||
MONSTER:'&',"nalfeshnee",(27,08),hostile
|
||||
MONSTER:('&',"horned devil"),(14,12),hostile
|
||||
MONSTER:('&',"barbed devil"),(18,08),hostile
|
||||
MONSTER:('&',"erinys"),(10,04),hostile
|
||||
MONSTER:('&',"marilith"),(07,09),hostile
|
||||
MONSTER:('&',"nalfeshnee"),(27,08),hostile
|
||||
# Moloch's horde
|
||||
MONSTER:'@',"aligned priest",(20,03),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(15,04),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(11,05),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(11,07),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(11,09),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(11,12),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(15,13),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(17,13),noalign,hostile
|
||||
MONSTER:'@',"aligned priest",(21,13),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(20,03),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(15,04),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(11,05),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(11,07),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(11,09),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(11,12),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(15,13),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(17,13),noalign,hostile
|
||||
MONSTER:('@',"aligned priest"),(21,13),noalign,hostile
|
||||
# A few nasties
|
||||
MONSTER:'L',random,random
|
||||
MONSTER:'L',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'V',random,random
|
||||
MONSTER:'L',random
|
||||
MONSTER:'L',random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
MONSTER:'V',random
|
||||
STAIR:(63,15),up
|
||||
# Teleporting to this level is allowed after the invocation creates its
|
||||
# entrance. Force arrival in that case to be on rightmost third of level.
|
||||
|
||||
Reference in New Issue
Block a user