New level compiler: des-file changes

This commit is contained in:
Pasi Kallinen
2015-02-18 21:46:42 +02:00
parent 47bb9abace
commit 79eb17a0a7
24 changed files with 4197 additions and 4009 deletions

View File

@@ -39,7 +39,7 @@ TELEPORT_REGION:(06,16,09,17),(0,0,0,0),up
TELEPORT_REGION:(06,16,09,17),(0,0,0,0),down
# Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
MONSTER:'@',"Croesus",(43,10),hostile
MONSTER:('@',"Croesus"),(43,10),hostile
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
@@ -50,12 +50,12 @@ REGION:(46,06,48,06),lit,"ordinary"
REGION:(19,13,21,13),lit,"ordinary"
REGION:(46,13,48,13),lit,"ordinary"
# A welcoming committee
REGION:(03,10,07,13),lit,"zoo",filled,true
REGION:(03,10,07,13),lit,"zoo",filled,irregular
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
# Barracks
REGION:(62,03,71,04),lit,"barracks",filled,true
REGION:(62,03,71,04),lit,"barracks",filled,irregular
# Doors
DOOR:closed,(06,14)
DOOR:closed,(09,03)
@@ -67,43 +67,43 @@ DOOR:open,(68,11)
DOOR:closed,(63,14)
DOOR:closed,(66,14)
# Soldiers guarding the fort
MONSTER:'@',"soldier",(12,14)
MONSTER:'@',"soldier",(12,13)
MONSTER:'@',"soldier",(11,10)
MONSTER:'@',"soldier",(13,02)
MONSTER:'@',"soldier",(14,03)
MONSTER:'@',"soldier",(20,02)
MONSTER:'@',"soldier",(30,02)
MONSTER:'@',"soldier",(40,02)
MONSTER:'@',"soldier",(30,16)
MONSTER:'@',"soldier",(32,16)
MONSTER:'@',"soldier",(40,16)
MONSTER:'@',"soldier",(54,16)
MONSTER:'@',"soldier",(54,14)
MONSTER:'@',"soldier",(54,13)
MONSTER:'@',"soldier",(57,10)
MONSTER:'@',"soldier",(57,09)
MONSTER:'@',"lieutenant",(15,08)
MONSTER:('@',"soldier"),(12,14)
MONSTER:('@',"soldier"),(12,13)
MONSTER:('@',"soldier"),(11,10)
MONSTER:('@',"soldier"),(13,02)
MONSTER:('@',"soldier"),(14,03)
MONSTER:('@',"soldier"),(20,02)
MONSTER:('@',"soldier"),(30,02)
MONSTER:('@',"soldier"),(40,02)
MONSTER:('@',"soldier"),(30,16)
MONSTER:('@',"soldier"),(32,16)
MONSTER:('@',"soldier"),(40,16)
MONSTER:('@',"soldier"),(54,16)
MONSTER:('@',"soldier"),(54,14)
MONSTER:('@',"soldier"),(54,13)
MONSTER:('@',"soldier"),(57,10)
MONSTER:('@',"soldier"),(57,09)
MONSTER:('@',"lieutenant"),(15,08)
# Four dragons guarding each side
MONSTER:'D',random,(18,09)
MONSTER:'D',random,(49,10)
MONSTER:'D',random,(33,05)
MONSTER:'D',random,(33,14)
MONSTER:'D',(18,09)
MONSTER:'D',(49,10)
MONSTER:'D',(33,05)
MONSTER:'D',(33,14)
# Eels in the moat
MONSTER:';',"giant eel",(17,08)
MONSTER:';',"giant eel",(17,11)
MONSTER:';',"giant eel",(48,08)
MONSTER:';',"giant eel",(48,11)
MONSTER:(';',"giant eel"),(17,08)
MONSTER:(';',"giant eel"),(17,11)
MONSTER:(';',"giant eel"),(48,08)
MONSTER:(';',"giant eel"),(48,11)
# The corner rooms treasures
OBJECT:'*',"diamond",(19,06)
OBJECT:'*',"diamond",(20,06)
OBJECT:'*',"diamond",(21,06)
OBJECT:'*',"emerald",(19,13)
OBJECT:'*',"emerald",(20,13)
OBJECT:'*',"emerald",(21,13)
OBJECT:'*',"ruby",(46,06)
OBJECT:'*',"ruby",(47,06)
OBJECT:'*',"ruby",(48,06)
OBJECT:'*',"amethyst",(46,13)
OBJECT:'*',"amethyst",(47,13)
OBJECT:'*',"amethyst",(48,13)
OBJECT:('*',"diamond"),(19,06)
OBJECT:('*',"diamond"),(20,06)
OBJECT:('*',"diamond"),(21,06)
OBJECT:('*',"emerald"),(19,13)
OBJECT:('*',"emerald"),(20,13)
OBJECT:('*',"emerald"),(21,13)
OBJECT:('*',"ruby"),(46,06)
OBJECT:('*',"ruby"),(47,06)
OBJECT:('*',"ruby"),(48,06)
OBJECT:('*',"amethyst"),(46,13)
OBJECT:('*',"amethyst"),(47,13)
OBJECT:('*',"amethyst"),(48,13)