New level compiler: des-file changes
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@@ -8,51 +8,57 @@
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LEVEL: "oracle"
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ROOM: "ordinary" , lit, (3,3), (center,center), (11,9)
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NAME: "central"
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OBJECT:'`',"statue",(0,0),"forest centaur",1
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OBJECT:'`',"statue",(0,8),"mountain centaur",1
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OBJECT:'`',"statue",(10,0),"mountain centaur",1
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OBJECT:'`',"statue",(10,8),"forest centaur",1
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OBJECT:'`',"statue",(5,1),"plains centaur",1
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OBJECT:'`',"statue",(5,7),"plains centaur",1
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OBJECT:'`',"statue",(2,4),"plains centaur",1
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OBJECT:'`',"statue",(8,4),"plains centaur",1
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MONSTER: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) {
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OBJECT:('`',"statue"),(0,0),montype:'C',1
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OBJECT:('`',"statue"),(0,8),montype:'C',1
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OBJECT:('`',"statue"),(10,0),montype:'C',1
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OBJECT:('`',"statue"),(10,8),montype:'C',1
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OBJECT:('`',"statue"),(5,1),montype:'C',1
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OBJECT:('`',"statue"),(5,7),montype:'C',1
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OBJECT:('`',"statue"),(2,4),montype:'C',1
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OBJECT:('`',"statue"),(8,4),montype:'C',1
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MONSTER: random, random
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MONSTER: random, random
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SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
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FOUNTAIN: (0, 1)
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FOUNTAIN: (1, 0)
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FOUNTAIN: (1, 2)
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FOUNTAIN: (2, 1)
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MONSTER: '@', "Oracle", (1,1)
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DOOR: false , nodoor , random, random
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SUBROOM: "delphi" , lit , (4,3) , (3,3) {
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FOUNTAIN: (0, 1)
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FOUNTAIN: (1, 0)
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FOUNTAIN: (1, 2)
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FOUNTAIN: (2, 1)
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MONSTER: ('@', "Oracle"), (1,1)
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ROOMDOOR: false , nodoor , random, random
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}
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}
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, up
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OBJECT: random,random
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}
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random {
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STAIR: random, down
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OBJECT: random, random
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TRAP: random, random
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MONSTER: random, random
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MONSTER: random, random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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OBJECT: random, random
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MONSTER: random, random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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MONSTER: random, random
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}
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random {
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OBJECT: random, random
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TRAP: random, random
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MONSTER: random, random
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}
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RANDOM_CORRIDORS
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