New level compiler: des-file changes

This commit is contained in:
Pasi Kallinen
2015-02-18 21:46:42 +02:00
parent 47bb9abace
commit 79eb17a0a7
24 changed files with 4197 additions and 4009 deletions

View File

@@ -8,51 +8,57 @@
LEVEL: "oracle"
ROOM: "ordinary" , lit, (3,3), (center,center), (11,9)
NAME: "central"
OBJECT:'`',"statue",(0,0),"forest centaur",1
OBJECT:'`',"statue",(0,8),"mountain centaur",1
OBJECT:'`',"statue",(10,0),"mountain centaur",1
OBJECT:'`',"statue",(10,8),"forest centaur",1
OBJECT:'`',"statue",(5,1),"plains centaur",1
OBJECT:'`',"statue",(5,7),"plains centaur",1
OBJECT:'`',"statue",(2,4),"plains centaur",1
OBJECT:'`',"statue",(8,4),"plains centaur",1
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , lit, (3,3), (center,center), (11,9) {
OBJECT:('`',"statue"),(0,0),montype:'C',1
OBJECT:('`',"statue"),(0,8),montype:'C',1
OBJECT:('`',"statue"),(10,0),montype:'C',1
OBJECT:('`',"statue"),(10,8),montype:'C',1
OBJECT:('`',"statue"),(5,1),montype:'C',1
OBJECT:('`',"statue"),(5,7),montype:'C',1
OBJECT:('`',"statue"),(2,4),montype:'C',1
OBJECT:('`',"statue"),(8,4),montype:'C',1
MONSTER: random, random
MONSTER: random, random
SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
FOUNTAIN: (0, 1)
FOUNTAIN: (1, 0)
FOUNTAIN: (1, 2)
FOUNTAIN: (2, 1)
MONSTER: '@', "Oracle", (1,1)
DOOR: false , nodoor , random, random
SUBROOM: "delphi" , lit , (4,3) , (3,3) {
FOUNTAIN: (0, 1)
FOUNTAIN: (1, 0)
FOUNTAIN: (1, 2)
FOUNTAIN: (2, 1)
MONSTER: ('@', "Oracle"), (1,1)
ROOMDOOR: false , nodoor , random, random
}
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
}
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
}
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: random, random
}
RANDOM_CORRIDORS