man page updates

Update the man pages and generated text copies for nethack and recover.
I haven't looked at the other four (dlb, makedefs, dgn_comp, lev_comp).

recover's page referred to INSURANCE as being conditional, which is no
longer the case.  nethack's page was missing a bunch of files to be
found in the playground and also a couple of environment variables.
I haven't read through the text of the page to try to see whether other
updates are warranted.

The generated text is wider than the previous copy (one or two space
right margin instead of 5 or so).  I just used 'make nethack.txt' and
'make recover.txt' so don't know why that changed.  (The older, wider
margin looks better, so if anyone knows how to fix this, please do.
And there's got to be a better way to force a blank line inside a
table than my <space><tab> hack.)
This commit is contained in:
PatR
2015-12-08 15:15:00 -08:00
parent 48f1c6711e
commit 7ac64532a9
4 changed files with 300 additions and 274 deletions

View File

@@ -1,5 +1,5 @@
.TH RECOVER 6 "9 January 1993"
.\" NetHack 3.6 recover.6 $NHDT-Date: 1432512786 2015/05/25 00:13:06 $ $NHDT-Branch: master $:$NHDT-Revision: 1.6 $
.TH RECOVER 6 "7 December 2015"
.\" NetHack 3.6 recover.6 $NHDT-Date: 1449616497 2015/12/08 23:14:57 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.7 $
.UC 4
.SH NAME
recover \- recover a NetHack game interrupted by disaster
@@ -34,26 +34,11 @@ It overrides the value from NETHACKDIR, HACKDIR, or the directory
specified by the game administrator during compilation
(usually /usr/games/lib/nethackdir).
.PP
^?ALLDOCS
For recovery to be possible,
.I nethack
must have been compiled with the INSURANCE option, and the run-time option
the run-time option
.I checkpoint
must also have been on.
^:
^?INSURANCE
For recovery to be possible,
.I nethack
must have been compiled with the INSURANCE option (this configuration was),
and the run-time option
.I checkpoint
must also have been on.
^:
This configuration of
.I nethack
was created without support for recovery.
^.
^.
must have been on.
.PP
NetHack normally writes out files for levels as the player leaves them,
so they will be ready for return visits.
When checkpointing, NetHack also writes out the level entered and