Pickaxing or whipping a liquid wall
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@@ -1101,6 +1101,11 @@ use_pick_axe2(struct obj *obj)
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} else if (lev->typ == IRONBARS) {
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pline("Clang!");
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wake_nearby();
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} else if (IS_WATERWALL(lev->typ)) {
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pline("Splash!");
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} else if (lev->typ == LAVAWALL) {
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pline("Splash!");
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(void) fire_damage(uwep, FALSE, rx, ry);
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} else if (IS_TREE(lev->typ)) {
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You("need an axe to cut down a tree.");
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} else if (IS_ROCK(lev->typ)) {
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