X11: add new player selection dialog
The dialog shows the player's name, race, role, gender, and alignment in a single window, similar to the Qt4 dialog. Also allows randomizing the character selection. Use the dialog by setting OPTIONS=player_selection:dialog
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@@ -4,7 +4,8 @@
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#define NETHACK_CLR_FG grey
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#define NETHACK_CLR_BG black
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#define NETHACK_CLR_QUIT red
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#define NETHACK_CLR_RANDOM green
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#define NETHACK_CLR_RANDOM yellow
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#define NETHACK_CLR_PLAY green
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#define NETHACK_CLR_HELP green
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#define NETHACK_BTN_SHAPE roundedRectangle
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#define NETHACK_BTN_ROUND 20
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@@ -119,12 +120,54 @@ NetHack*showGrip: False
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! text input prompt window
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NetHack*response*textSink*background: red
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NetHack*textSink*background: red
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NetHack*response*foreground: NETHACK_CLR_FG
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NetHack*response*background: NETHACK_CLR_BG
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NetHack*response*borderColor: NETHACK_CLR_FG
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NetHack*response*borderWidth: 1
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! role selection window
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! player selection dialog (OPTIONS=player_selection:dialog)
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!NetHack*player_selection_dialog.height: 420
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!NetHack*player_selection_dialog.width: 403
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!NetHack*player_selection_dialog*foreground: black
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!NetHack*player_selection_dialog*background: white
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NetHack*player_selection_dialog*name_label.borderWidth: 0
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NetHack*player_selection_dialog*race_label.borderWidth: 0
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NetHack*player_selection_dialog*role_label.borderWidth: 0
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NetHack*player_selection_dialog*gender_label.borderWidth: 0
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NetHack*player_selection_dialog*align_label.borderWidth: 0
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NetHack*player_selection_dialog*button_vp.borderWidth: 0
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NetHack*player_selection_dialog*name_input.borderWidth: 1
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NetHack*player_selection_dialog*name_input.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*role_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*race_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*gender_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*align_vp.borderColor: NETHACK_CLR_FG
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NetHack*player_selection_dialog*random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderColor: NETHACK_CLR_RANDOM
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NetHack*player_selection_dialog*random.borderWidth: 1
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NetHack*player_selection_dialog*random.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*random.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*quit.foreground: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderColor: NETHACK_CLR_QUIT
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NetHack*player_selection_dialog*quit.borderWidth: 1
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NetHack*player_selection_dialog*quit.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*quit.cornerRoundPercent: NETHACK_BTN_ROUND
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NetHack*player_selection_dialog*play.foreground: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderColor: NETHACK_CLR_PLAY
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NetHack*player_selection_dialog*play.borderWidth: 1
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NetHack*player_selection_dialog*play.shapeStyle: NETHACK_BTN_SHAPE
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NetHack*player_selection_dialog*play.cornerRoundPercent: NETHACK_BTN_ROUND
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! role selection window (OPTIONS=player_selection:prompts)
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NetHack*player_selection*random.foreground: NETHACK_CLR_RANDOM
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NetHack*player_selection*random.background: black
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NetHack*player_selection*random.borderColor: NETHACK_CLR_RANDOM
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