'#turn' for non-priests/non-knights
Another code change while reformatting: '#turn' by non-priest/non-knight casts the "turn undead" spell if the hero has learned it, but it was forcing the spell code to aim at self rather than ask for a direction. Evidently nobody has ever used that while knowing the spell and able to cast it....
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@@ -929,6 +929,8 @@ casting spell of protection when previous casting(s) hadn't time out yet
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remaining monsters continued to move after hero conceptually left the level
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when a monster knocked him onto a level-changing trap (this bug made
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it be feasible--but not practical--to level teleport with the Amulet)
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#turn for non-priest/non-knight attempts to cast "turn undead" spell, but
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was forcing the spell to target self rather than choose a direction
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Platform- and/or Interface-Specific Fixes
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