'#turn' for non-priests/non-knights

Another code change while reformatting:  '#turn' by non-priest/non-knight
casts the "turn undead" spell if the hero has learned it, but it was
forcing the spell code to aim at self rather than ask for a direction.
Evidently nobody has ever used that while knowing the spell and able to
cast it....
This commit is contained in:
PatR
2015-10-30 00:44:58 -07:00
parent 1da6486e7b
commit 7b82fed49d
2 changed files with 126 additions and 107 deletions

View File

@@ -929,6 +929,8 @@ casting spell of protection when previous casting(s) hadn't time out yet
remaining monsters continued to move after hero conceptually left the level
when a monster knocked him onto a level-changing trap (this bug made
it be feasible--but not practical--to level teleport with the Amulet)
#turn for non-priest/non-knight attempts to cast "turn undead" spell, but
was forcing the spell to target self rather than choose a direction
Platform- and/or Interface-Specific Fixes