fix issue #332 - mon vs mon double hit message
One monster hitting another with an artifact within the hero's view gave "<Mon1> swings his <Artifact> at <Mon2>." followed either by "<Mon1> misses <Mon2>." _or_ the two messages "<Mon1> hits <Mon2>." and "The <Artifact> hits <Mon2>." Defer the <Mon1> hits <Mon2> one when Mon1 is using an artifact and only deliver it if there is no artifact hit message. Tested but not exhaustively so.... Fixes #332
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@@ -163,6 +163,7 @@ if riding or levitating, hero could apply bullwhip downward to pull up things
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some monster code was checking whether pets or engulfers were eating green
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slime by checking for green slime corpse instead of glob
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change light radius of stack of candles to square root
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could get redundate "mon hits other-mon" messages when mon wields an artifact
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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