stealing heaven
Fix the reported problem of getting impossible warnings for unpaid inventory items during final disclosure if you level teleport out of the dungeon while holding shop goods. The fix makes you trigger a shop robbery first; that required a minor end of game change to prevent the shopkeeper from seeming to tag along (shk would take your possessions as if you'd died on the shop level).
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@@ -1762,7 +1762,7 @@ E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
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E void FDECL(hot_pursuit, (struct monst *));
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E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
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E int NDECL(dopay);
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E boolean FDECL(paybill, (BOOLEAN_P));
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E boolean FDECL(paybill, (int));
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E void NDECL(finish_paybill);
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E struct obj *FDECL(find_oid, (unsigned));
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E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P, BOOLEAN_P));
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