flag adjustments (trunk only)
Move all system or port specific flags to sysflags which is used only if SYSFLAGS is defined, and leave everything else in flags unconditional.
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@@ -137,6 +137,9 @@ struct trap *ftrap = (struct trap *)0;
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NEARDATA struct monst youmonst = DUMMY;
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NEARDATA struct context_info context = DUMMY;
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NEARDATA struct flag flags = DUMMY;
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#ifdef SYSFLAGS
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NEARDATA struct sysflag sysflags = DUMMY;
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#endif
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NEARDATA struct instance_flags iflags = DUMMY;
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NEARDATA struct you u = DUMMY;
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@@ -1792,9 +1792,9 @@ char *tmp_levels;
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}
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# endif
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}
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# ifdef MFLOPPY
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# if defined(SYSFLAGS) && defined(MFLOPPY)
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else
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saveprompt = flags.asksavedisk;
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saveprompt = sysflags.asksavedisk;
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# endif
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(void) strncpy(SAVEP, bufp, SAVESIZE-1);
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@@ -1866,14 +1866,16 @@ char *tmp_levels;
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extern int amii_numcolors;
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int val = atoi( bufp );
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amii_numcolors = 1L << min( DEPTH, val );
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#if defined(SYSFLAGS)
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} else if (match_varname(buf, "DRIPENS", 7)) {
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int i, val;
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char *t;
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for (i = 0, t = strtok(bufp, ",/"); t != (char *)0;
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i < 20 && (t = strtok((char*)0, ",/")), ++i) {
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sscanf(t, "%d", &val );
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flags.amii_dripens[i] = val;
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sysflags.amii_dripens[i] = val;
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}
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#endif
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} else if (match_varname(buf, "SCREENMODE", 10 )) {
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extern long amii_scrnmode;
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if (!stricmp(bufp,"req"))
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@@ -7,6 +7,9 @@
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#include "objclass.h"
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#include "flag.h"
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NEARDATA struct flag flags; /* provide linkage */
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#ifdef SYSFLAGS
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NEARDATA struct sysflag sysflags; /* provide linkage */
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#endif
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NEARDATA struct instance_flags iflags; /* provide linkage */
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#define static
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#else
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@@ -40,14 +43,14 @@ static struct Bool_Opt
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int optflags;
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} boolopt[] = {
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{"acoustics", &flags.acoustics, TRUE, SET_IN_GAME},
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#ifdef AMIGA
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{"altmeta", &flags.altmeta, TRUE, DISP_IN_GAME},
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#if defined(SYSFLAGS) && defined(AMIGA)
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{"altmeta", &sysflags.altmeta, TRUE, DISP_IN_GAME},
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#else
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{"altmeta", (boolean *)0, TRUE, DISP_IN_GAME},
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#endif
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{"ascii_map", &iflags.wc_ascii_map, !PREFER_TILED, SET_IN_GAME}, /*WC*/
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#ifdef MFLOPPY
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{"asksavedisk", &flags.asksavedisk, FALSE, SET_IN_GAME},
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#if defined(SYSFLAGS) && defined(MFLOPPY)
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{"asksavedisk", &sysflags.asksavedisk, FALSE, SET_IN_GAME},
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#else
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{"asksavedisk", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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@@ -95,8 +98,8 @@ static struct Bool_Opt
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#endif
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{"female", &flags.female, FALSE, DISP_IN_GAME},
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{"fixinv", &flags.invlet_constant, TRUE, SET_IN_GAME},
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#ifdef AMIFLUSH
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{"flush", &flags.amiflush, FALSE, SET_IN_GAME},
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#if defined(SYSFLAGS) && defined(AMIFLUSH)
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{"flush", &sysflags.amiflush, FALSE, SET_IN_GAME},
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#else
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{"flush", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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@@ -140,8 +143,8 @@ static struct Bool_Opt
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{"news", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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{"null", &flags.null, TRUE, SET_IN_GAME},
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#ifdef MAC
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{"page_wait", &flags.page_wait, TRUE, SET_IN_GAME},
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#if defined(SYSFLAGS) && defined(MAC)
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{"page_wait", &sysflags.page_wait, TRUE, SET_IN_GAME},
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#else
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{"page_wait", (boolean *)0, FALSE, SET_IN_FILE},
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#endif
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@@ -500,6 +503,10 @@ initoptions()
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if (boolopt[i].addr)
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*(boolopt[i].addr) = boolopt[i].initvalue;
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}
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#ifdef SYSFLAGS
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Strcpy(sysflags.sysflagsid, "sysflags");
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sysflags.sysflagsid[9] = (char)sizeof(struct sysflag);
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#endif
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flags.end_own = FALSE;
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flags.end_top = 3;
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flags.end_around = 2;
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@@ -383,6 +383,9 @@ unsigned int *stuckid, *steedid; /* STEED */
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mread(fd, (genericptr_t) &context, sizeof(struct context_info));
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mread(fd, (genericptr_t) &flags, sizeof(struct flag));
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if (remember_discover) discover = remember_discover;
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#ifdef SYSFLAGS
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mread(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
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#endif
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role_init(); /* Reset the initial role, race, gender, and alignment */
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#ifdef AMII_GRAPHICS
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@@ -287,6 +287,9 @@ register int fd, mode;
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bwrite(fd, (genericptr_t) &uid, sizeof uid);
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bwrite(fd, (genericptr_t) &context, sizeof(struct context_info));
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bwrite(fd, (genericptr_t) &flags, sizeof(struct flag));
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#ifdef SYSFLAGS
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bwrite(fd, (genericptr_t) &sysflags, sizeof(struct sysflag));
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#endif
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#ifndef GOLDOBJ
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if (u.ugold) {
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struct obj *goldobj = mksobj(GOLD_PIECE, FALSE, FALSE);
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