fix #H6942 - dropx vs hold_another_object
Dropping an existing fragile item while levitating will usually break it. Getting a new wished-for fragile item and dropping it because of fumbling or overfull inventory never would. Some callers of hold_another_object() held on to its return value, others discarded that. That return value was unsafe if the item was dropped and fell down a hole (or broke [after this change]). Return Null if we can't be sure of the value, and make sure all callers are prepared to deal with Null.
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4
src/do.c
4
src/do.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 do.c $NHDT-Date: 1545043771 2018/12/17 10:49:31 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.181 $ */
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/* NetHack 3.6 do.c $NHDT-Date: 1545597418 2018/12/23 20:36:58 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.182 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -612,7 +612,7 @@ register struct obj *obj;
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if (obj->oclass == COIN_CLASS)
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context.botl = 1;
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freeinv(obj);
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hitfloor(obj);
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hitfloor(obj, TRUE);
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if (levhack)
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float_down(I_SPECIAL | TIMEOUT, W_ARTI | W_ART);
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return 1;
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