Shopkeepers consider monster type for some items
Tins, eggs, and corpses will now cost different amounts based on what intrinsics the monster type could give
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@@ -1264,6 +1264,7 @@ if a temple was entered while blind, #overview could show a line of just "."
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when describing altars if no other interesting features on that level
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were known
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rolling boulders ignored walls and trees
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shopkeepers consider the monster type when charging for tins, eggs and corpses
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Fixes to 3.7.0-x General Problems Exposed Via git Repository
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