Shopkeepers consider monster type for some items
Tins, eggs, and corpses will now cost different amounts based on what intrinsics the monster type could give
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@@ -792,6 +792,7 @@ extern long temp_resist(int);
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extern void eating_conducts(struct permonst *);
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extern int eat_brains(struct monst *, struct monst *, boolean, int *);
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extern void fix_petrification(void);
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extern int intrinsic_possible(int, struct permonst *);
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extern boolean should_givit(int, struct permonst *);
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extern void consume_oeaten(struct obj *, int);
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extern boolean maybe_finished_meal(boolean);
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