Shopkeepers consider monster type for some items

Tins, eggs, and corpses will now cost different amounts
based on what intrinsics the monster type could give
This commit is contained in:
Pasi Kallinen
2023-10-25 18:45:16 +03:00
parent 48b10a1c8d
commit 7bf3888118
4 changed files with 51 additions and 2 deletions
+1 -2
View File
@@ -19,7 +19,6 @@ static void do_reset_eat(void);
static void maybe_extend_timed_resist(int);
static void done_eating(boolean);
static void cprefx(int);
static int intrinsic_possible(int, struct permonst *);
static boolean temp_givit(int, struct permonst *);
static void givit(int, struct permonst *);
static void eye_of_newt_buzz(void);
@@ -847,7 +846,7 @@ fix_petrification(void)
*/
/* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
static int
int
intrinsic_possible(int type, struct permonst *ptr)
{
int res = 0;