Shopkeepers consider monster type for some items
Tins, eggs, and corpses will now cost different amounts based on what intrinsics the monster type could give
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@@ -19,7 +19,6 @@ static void do_reset_eat(void);
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static void maybe_extend_timed_resist(int);
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static void done_eating(boolean);
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static void cprefx(int);
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static int intrinsic_possible(int, struct permonst *);
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static boolean temp_givit(int, struct permonst *);
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static void givit(int, struct permonst *);
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static void eye_of_newt_buzz(void);
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@@ -847,7 +846,7 @@ fix_petrification(void)
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*/
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/* intrinsic_possible() returns TRUE iff a monster can give an intrinsic. */
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static int
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int
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intrinsic_possible(int type, struct permonst *ptr)
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{
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int res = 0;
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