Lua: Allow setting debug_flags
This commit is contained in:
32
src/nhlua.c
32
src/nhlua.c
@@ -21,7 +21,7 @@ static int nhl_dnum_name(lua_State *);
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static int nhl_stairways(lua_State *);
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static int nhl_pushkey(lua_State *);
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static int nhl_doturn(lua_State *);
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static int nhl_monster_generation(lua_State *);
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static int nhl_debug_flags(lua_State *);
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static int nhl_test(lua_State *);
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static int nhl_getmap(lua_State *);
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static void nhl_add_table_entry_bool(lua_State *, const char *, boolean);
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@@ -973,17 +973,22 @@ nhl_doturn(lua_State *L)
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return 0;
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}
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/* disable or enable monster generation. debugging use only. */
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/* disabling also kills all monsters on current level. */
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/* local prevvalue = nh.monster_generation(false); */
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/* set debugging flags. debugging use only, of course. */
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/* nh.debug_flags({ mongen = false, hunger = false }); */
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static int
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nhl_monster_generation(lua_State *L)
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nhl_debug_flags(lua_State *L)
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{
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int argc = lua_gettop(L);
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boolean val = !iflags.debug_mongen; /* value in lua is negated */
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int val;
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if (argc == 1) {
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iflags.debug_mongen = !lua_toboolean(L, 1);
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int i;
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lcheck_param_table(L);
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/* disable monster generation */
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val = get_table_boolean_opt(L, "mongen", -1);
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if (val != -1) {
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iflags.debug_mongen = !(boolean)val; /* value in lua is negated */
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if (iflags.debug_mongen) {
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register struct monst *mtmp, *mtmp2;
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@@ -996,8 +1001,13 @@ nhl_monster_generation(lua_State *L)
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}
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}
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lua_pushboolean(L, val);
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return 1;
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/* prevent hunger */
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val = get_table_boolean_opt(L, "hunger", -1);
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if (val != -1) {
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iflags.debug_hunger = !(boolean)val; /* value in lua is negated */
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}
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return 0;
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}
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@@ -1034,7 +1044,7 @@ static const struct luaL_Reg nhl_functions[] = {
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{"stairways", nhl_stairways},
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{"pushkey", nhl_pushkey},
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{"doturn", nhl_doturn},
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{"monster_generation", nhl_monster_generation},
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{"debug_flags", nhl_debug_flags},
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{NULL, NULL}
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};
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