Generate random eroded, erodeproof, or greased items
Items in initial hero inventory, or generated via lua in special levels or themed rooms are not subject to this. Code via xnethack by copperwater <aosdict@gmail.com>, with some modifications.
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@@ -1101,6 +1101,7 @@ eating garlic makes nearby monsters flee
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giants occasionally get a battle axe or a two-handed sword
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give gremlin the property it stole, if possible
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'F'orcefighting with a war hammer has a small chance of breaking iron bars
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very rarely random items are generated eroded, erodeproof, or greased
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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