Dehardcode the monk minetown food shop conversion
Instead of trying to figure out in core whether to change a minetown food shop to health food shop for monks, just figure it out in the minetown level creation script.
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@@ -106,7 +106,7 @@ des.room({ type = "ordinary", lit=1, x=3, y=3,
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end
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});
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des.room({ type = "food shop", chance=90, lit=1, x=24,y=5, w=3,h=4,
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des.room({ type = monkfoodshop(), chance=90, lit=1, x=24,y=5, w=3,h=4,
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contents = function()
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des.door({ state="closed", wall="north" })
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end
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