Dehardcode the monk minetown food shop conversion
Instead of trying to figure out in core whether to change a minetown food shop to health food shop for monks, just figure it out in the minetown level creation script.
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@@ -84,7 +84,7 @@ des.room({ type = "ordinary",lit=1,x=3,y=3,
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end
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})
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des.room({ type = "food shop", chance=90,lit=1,x=26,y=8,w=3,h=2,
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des.room({ type = monkfoodshop(), chance=90,lit=1,x=26,y=8,w=3,h=2,
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contents = function()
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des.door({ state="closed", wall="west" })
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end
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