Dehardcode the monk minetown food shop conversion

Instead of trying to figure out in core whether to change a minetown
food shop to health food shop for monks, just figure it out in the
minetown level creation script.
This commit is contained in:
Pasi Kallinen
2020-04-16 21:01:24 +03:00
parent 10a89a529c
commit 7c44e06ab1
9 changed files with 17 additions and 16 deletions

View File

@@ -73,7 +73,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
})
end
des.room({ type="food shop", chance=50, lit=1, x=19,y=5, w=2,h=3,
des.room({ type=monkfoodshop(), chance=50, lit=1, x=19,y=5, w=2,h=3,
contents = function()
des.door({ state = "closed", wall="south" })
end
@@ -131,7 +131,7 @@ des.room({ type="ordinary", lit=1, x=3,y=3,
})
end
des.room({ type="food shop", chance=50, lit=1, x=25,y=11, w=3,h=2,
des.room({ type=monkfoodshop(), chance=50, lit=1, x=25,y=11, w=3,h=2,
contents = function()
des.door({ state = "closed", wall="east" })
end