fix #Q404 - monster wielding cursed corpse

From a bug report, applying a bullwhip
towards a monster to try to steal its weapon would report that a cursed
cockatrice corpse was welded to the monster's hands even though corpses
wielded by the player never become welded.  Code for monsters deciding
what to wield knew that corpses don't weld; everywhere else seems to
assume that they only wield weldable weapons.  Add a routine to check
whether a wielded item is welded, similar to what's done for the hero.  I
fixed a couple of other spots besides use_whip() but didn't hunt all over.
This commit is contained in:
nethack.rankin
2007-02-10 05:14:22 +00:00
parent 262c1780b6
commit 7c64dbaf83
6 changed files with 22 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)weapon.c 3.5 2006/12/14 */
/* SCCS Id: @(#)weapon.c 3.5 2007/02/09 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -458,7 +458,7 @@ register struct monst *mtmp;
case P_CROSSBOW:
propellor = (oselect(mtmp, CROSSBOW));
}
if ((otmp = MON_WEP(mtmp)) && otmp->cursed && otmp != propellor
if ((otmp = MON_WEP(mtmp)) && mwelded(otmp) && otmp != propellor
&& mtmp->weapon_check == NO_WEAPON_WANTED)
propellor = 0;
}
@@ -474,7 +474,7 @@ register struct monst *mtmp;
if (rwep[i] != LOADSTONE) {
/* Don't throw a cursed weapon-in-hand or an artifact */
if ((otmp = oselect(mtmp, rwep[i])) && !otmp->oartifact
&& (!otmp->cursed || otmp != MON_WEP(mtmp)))
&& !(otmp == MON_WEP(mtmp) && mwelded(otmp)))
return(otmp);
} else for(otmp=mtmp->minvent; otmp; otmp=otmp->nobj) {
if (otmp->otyp == LOADSTONE && !otmp->cursed)
@@ -592,7 +592,7 @@ boolean polyspot;
* polymorphed into little monster. But it's not quite clear how to
* handle this anyway....
*/
if (!(mw_tmp->cursed && mon->weapon_check == NO_WEAPON_WANTED))
if (!(mwelded(mw_tmp) && mon->weapon_check == NO_WEAPON_WANTED))
mon->weapon_check = NEED_WEAPON;
return;
}
@@ -653,7 +653,7 @@ register struct monst *mon;
* can know it's cursed and needn't even bother trying.
* Still....
*/
if (mw_tmp && mw_tmp->cursed && mw_tmp->otyp != CORPSE) {
if (mw_tmp && mwelded(mw_tmp)) {
if (canseemon(mon)) {
char welded_buf[BUFSZ];
const char *mon_hand = mbodypart(mon, HAND);
@@ -684,7 +684,7 @@ register struct monst *mon;
mon->weapon_check = NEED_WEAPON;
if (canseemon(mon)) {
pline("%s wields %s!", Monnam(mon), doname(obj));
if (obj->cursed && obj->otyp != CORPSE) {
if (mwelded(mw_tmp)) {
pline("%s %s to %s %s!",
Tobjnam(obj, "weld"),
is_plural(obj) ? "themselves" : "itself",