0 gold pieces (trunk only)
Newsgroup discussion about the devnull tournament which started today has pointed out that ``d4294967296$'' would cause getobj() to create a gold piece object with quantity 0 which then got dropped to the floor. (It's specific to gold; other types of objects don't behave that way.) Also, wrapping which went past negative and zero all the way to positive again (like 429496729*10+7, yielding 1) wasn't detected.
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@@ -267,6 +267,7 @@ tin contents can now sometimes be accessed on the same turn that the tin
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starts being opened; when not, the opening feedback is more accurate
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Nth adjustment of feedback when observing a pet eating
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monsters who want the Amulet won't attack temple priests to try to get it
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it was possible to generate an object of 0 gold pieces by dropping 2**32 gold
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Platform- and/or Interface-Specific Fixes
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