shopkeeper/priest movement
From a bug report: shopkeeper wouldn't move to block his doorway if there was a grave at that location. Nothing supernatural; shopkeeper and temple priest movement was too specific about what sort of terrain might be present and didn't know that room floor might be replaced by a grave.
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@@ -292,6 +292,7 @@ monster killed in midst of multi-shot volley throwing/shooting might cause
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freed memory to be accessed, potentially triggering a crash
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can't arm bear traps or land mines on Planes of Air or Water
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statues that "come to life" when trap activates shouldn't start out sleeping
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shopkeepers and priests wouldn't step on graves put in their rooms by bones
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Platform- and/or Interface-Specific Fixes
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