shopkeeper/priest movement

From a bug report:  shopkeeper
wouldn't move to block his doorway if there was a grave at that location.
Nothing supernatural; shopkeeper and temple priest movement was too
specific about what sort of terrain might be present and didn't know that
room floor might be replaced by a grave.
This commit is contained in:
nethack.rankin
2007-01-07 05:11:09 +00:00
parent 21caf64b86
commit 7c93acbaf8
2 changed files with 3 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
/* SCCS Id: @(#)priest.c 3.5 2006/12/27 */
/* SCCS Id: @(#)priest.c 3.5 2007/01/06 */
/* Copyright (c) Izchak Miller, Steve Linhart, 1989. */
/* NetHack may be freely redistributed. See license for details. */
@@ -87,9 +87,7 @@ pick_move:
for(i=0; i<cnt; i++) {
nx = poss[i].x;
ny = poss[i].y;
if(levl[nx][ny].typ == ROOM ||
(mtmp->ispriest &&
levl[nx][ny].typ == ALTAR) ||
if (IS_ROOM(levl[nx][ny].typ) ||
(mtmp->isshk &&
(!in_his_shop || ESHK(mtmp)->following))) {
if(avoid && (info[i] & NOTONL))