dipping in acid
Add checks to allow erosion of objects #dip'd in acid. From a bug report.
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@@ -1888,6 +1888,11 @@ dodip()
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}
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}
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if (potion->otyp == POT_ACID) {
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if (erode_obj(obj, TRUE, FALSE, TRUE))
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goto poof;
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}
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if (potion->otyp == POT_OIL) {
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boolean wisx = FALSE;
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if (potion->lamplit) { /* burning */
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