Remove last mention of EXP_ON_BOTL
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@@ -30,6 +30,7 @@ pushweapon when wielding a new weapon, put your previously
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rawio allow the use of raw I/O [FALSE]
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rawio allow the use of raw I/O [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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showexp display your accumulated experience points [FALSE]
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showrace show yourself by your race rather than by role [FALSE]
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showrace show yourself by your race rather than by role [FALSE]
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silent don't use your terminal's bell sound [TRUE]
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silent don't use your terminal's bell sound [TRUE]
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sortpack group similar kinds of objects in inventory [TRUE]
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sortpack group similar kinds of objects in inventory [TRUE]
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@@ -61,8 +62,6 @@ news print any news from game administrator on startup [TRUE]
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Boolean option if MFLOPPY was set at compile time:
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Boolean option if MFLOPPY was set at compile time:
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checkspace check free disk space before writing files to disk [TRUE]
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checkspace check free disk space before writing files to disk [TRUE]
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Boolean option if EXP_ON_BOTL was set at compile time:
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showexp display your accumulated experience points [FALSE]
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Boolean option if SCORE_ON_BOTL was set at compile time:
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Boolean option if SCORE_ON_BOTL was set at compile time:
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showscore display your approximate accumulated score [FALSE]
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showscore display your approximate accumulated score [FALSE]
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@@ -2567,11 +2567,9 @@ void NetHackQtStatusWindow::updateStats()
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Sprintf(buf, "/%d", u.uenmax);
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Sprintf(buf, "/%d", u.uenmax);
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power.setLabel("Pow:",u.uen,buf);
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power.setLabel("Pow:",u.uen,buf);
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ac.setLabel("AC:",(long)u.uac);
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ac.setLabel("AC:",(long)u.uac);
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#ifdef EXP_ON_BOTL
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if (::flags.showexp) {
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if (::flags.showexp) {
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exp.setLabel("Exp:",(long)u.uexp);
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exp.setLabel("Exp:",(long)u.uexp);
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} else
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} else
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#endif
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{
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{
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exp.setLabel("");
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exp.setLabel("");
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}
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}
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