uhandedness follow-up

boomerang trajectory
bones
This commit is contained in:
nhmall
2023-12-02 20:25:37 -05:00
parent fe2d8faed9
commit 7d22a2c7b9
5 changed files with 48 additions and 3 deletions

View File

@@ -174,6 +174,7 @@ extern boolean can_make_bones(void);
extern void savebones(int, time_t, struct obj *);
extern int getbones(void);
extern boolean bones_include_name(const char *);
extern void fix_ghostly_obj(struct obj *);
/* ### botl.c ### */

View File

@@ -137,15 +137,16 @@ struct obj {
* and for horn of plenty (when tipping) even though
* they have no locks */
Bitfield(pickup_prev, 1); /* was picked up previously */
Bitfield(ghostly, 1); /* it just got placed into a bones file */
#if 0
/* not implemented */
Bitfield(tknown, 1); /* trap status known for chests */
Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
* not seen yet after being picked up while blind
* [maybe for remaining stack of used potion too] */
/* 1 free bit */
/* 0 free bits */
#else
/* 3 free bits */
/* 2 free bits */
#endif
int corpsenm; /* type of corpse is mons[corpsenm] */