uhandedness follow-up
boomerang trajectory bones
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@@ -174,6 +174,7 @@ extern boolean can_make_bones(void);
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extern void savebones(int, time_t, struct obj *);
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extern int getbones(void);
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extern boolean bones_include_name(const char *);
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extern void fix_ghostly_obj(struct obj *);
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/* ### botl.c ### */
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@@ -137,15 +137,16 @@ struct obj {
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* and for horn of plenty (when tipping) even though
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* they have no locks */
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Bitfield(pickup_prev, 1); /* was picked up previously */
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Bitfield(ghostly, 1); /* it just got placed into a bones file */
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#if 0
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/* not implemented */
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Bitfield(tknown, 1); /* trap status known for chests */
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Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
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* not seen yet after being picked up while blind
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* [maybe for remaining stack of used potion too] */
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/* 1 free bit */
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/* 0 free bits */
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#else
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/* 3 free bits */
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/* 2 free bits */
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#endif
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int corpsenm; /* type of corpse is mons[corpsenm] */
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