uhandedness follow-up
boomerang trajectory bones
This commit is contained in:
@@ -137,15 +137,16 @@ struct obj {
|
||||
* and for horn of plenty (when tipping) even though
|
||||
* they have no locks */
|
||||
Bitfield(pickup_prev, 1); /* was picked up previously */
|
||||
Bitfield(ghostly, 1); /* it just got placed into a bones file */
|
||||
#if 0
|
||||
/* not implemented */
|
||||
Bitfield(tknown, 1); /* trap status known for chests */
|
||||
Bitfield(eknown, 1); /* effect known for wands zapped or rings worn when
|
||||
* not seen yet after being picked up while blind
|
||||
* [maybe for remaining stack of used potion too] */
|
||||
/* 1 free bit */
|
||||
/* 0 free bits */
|
||||
#else
|
||||
/* 3 free bits */
|
||||
/* 2 free bits */
|
||||
#endif
|
||||
|
||||
int corpsenm; /* type of corpse is mons[corpsenm] */
|
||||
|
||||
Reference in New Issue
Block a user