uhandedness follow-up
boomerang trajectory bones
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@@ -4011,7 +4011,8 @@ boomhit(struct obj *obj, coordxy dx, coordxy dy)
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register int i, ct;
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int boom; /* showsym[] index */
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struct monst *mtmp;
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boolean counterclockwise = TRUE; /* right-handed throw */
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boolean counterclockwise = URIGHTY; /* URIGHTY = right-handed throw
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else ULEFTY = left-handed throw */
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/* counterclockwise traversal patterns:
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* ..........................54.................................
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