Merge branch 'NetHack-3.6.2'
This commit is contained in:
14
src/botl.c
14
src/botl.c
@@ -1,4 +1,4 @@
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/* NetHack 3.6 botl.c $NHDT-Date: 1545705812 2018/12/25 02:43:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.132 $ */
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/* NetHack 3.6 botl.c $NHDT-Date: 1549755174 2019/02/09 23:32:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.134 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Michael Allison, 2006. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -889,14 +889,12 @@ status_finish()
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free((genericptr_t) g.blstats[1][i].val), g.blstats[1][i].val = 0;
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#ifdef STATUS_HILITES
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if (g.blstats[0][i].thresholds) {
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struct hilite_s *temp = g.blstats[0][i].thresholds,
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*next = (struct hilite_s *)0;
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while (temp) {
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struct hilite_s *temp, *next = 0;
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for (temp = g.blstats[0][i].thresholds; temp; temp = next) {
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next = temp->next;
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free(temp);
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g.blstats[0][i].thresholds = (struct hilite_s *)0;
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g.blstats[1][i].thresholds = g.blstats[0][i].thresholds;
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temp = next;
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free((genericptr_t) temp);
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g.blstats[0][i].thresholds = g.blstats[1][i].thresholds = 0;
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}
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}
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#endif /* STATUS_HILITES */
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 do_wear.c $NHDT-Date: 1549406868 2019/02/05 22:47:48 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.104 $ */
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/* NetHack 3.6 do_wear.c $NHDT-Date: 1549758452 2019/02/10 00:27:32 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.106 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -193,6 +193,7 @@ Boots_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_boots, uarmf->otyp);
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}
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uarmf->known = 1; /* boots' +/- evident because of status line AC */
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return 0;
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}
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@@ -306,6 +307,7 @@ Cloak_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_cloak, uarmc->otyp);
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}
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uarmc->known = 1; /* cloak's +/- evident because of status line AC */
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return 0;
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}
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@@ -421,6 +423,7 @@ Helmet_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_helmet, uarmh->otyp);
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}
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uarmh->known = 1; /* helmet's +/- evident because of status line AC */
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return 0;
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}
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@@ -493,6 +496,7 @@ Gloves_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_gloves, uarmg->otyp);
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}
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uarmg->known = 1; /* gloves' +/- evident because of status line AC */
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return 0;
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}
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@@ -583,7 +587,7 @@ Shield_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_shield, uarms->otyp);
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}
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uarms->known = 1; /* shield's +/- evident because of status line AC */
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return 0;
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}
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@@ -623,7 +627,7 @@ Shirt_on(VOID_ARGS)
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default:
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impossible(unknown_type, c_shirt, uarmu->otyp);
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}
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uarmu->known = 1; /* shirt's +/- evident because of status line AC */
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return 0;
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}
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@@ -655,6 +659,7 @@ Armor_on(VOID_ARGS)
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* suits are set up as intrinsics (actually 'extrinsics') by setworn()
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* which is called by armor_or_accessory_on() before Armor_on().
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*/
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uarm->known = 1; /* suit's +/- evident because of status line AC */
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return 0;
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}
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@@ -1904,23 +1909,20 @@ struct obj *obj;
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if (armor) {
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int delay;
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/*
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* FIXME: [#H8124]
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* This (setting 'obj->known=1') takes places as soon as hero
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* starts donning armor and sticks even if interrupted before
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* finishing. (Most glaring instance is theft of this armor
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* by a nymph but any interruption applies.)
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*
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* Perhaps setworn() (the reason to set obj->known=1) should
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* be deferred until the (*aftermv)() action? But Boots_on()/
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* Helmet_on()/&c aren't passed this 'obj', they rely to uarmf/
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* uarmh/&c being assigned by setworn() before they're called.
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*/
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obj->known = 1; /* since AC is shown on the status line */
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/* if the armor is wielded, release it for wearing (won't be
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welded even if cursed; that only happens for weapons/weptools) */
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if (obj->owornmask & W_WEAPON)
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remove_worn_item(obj, FALSE);
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/*
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* Setting obj->known=1 is done because setworn() causes hero's AC
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* to change so armor's +/- value is evident via the status line.
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* We used to set it here because of that, but then it would stick
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* if a nymph stole the armor before it was fully worn. Delay it
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* until the aftermv action. The player may still know this armor's
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* +/- amount if donning gets interrupted, but the hero won't.
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*
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obj->known = 1;
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*/
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setworn(obj, mask);
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delay = -objects[obj->otyp].oc_delay;
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if (delay) {
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