Add end-of-game dumplogs
This is based on the "new" dumplog patch for 3.6.0, by Maxime Bacoux. Define DUMPLOG to enable. By default only enabled for the TTY linux.
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@@ -141,6 +141,8 @@ E int NDECL(getbones);
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/* ### botl.c ### */
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E char *NDECL(do_statusline1);
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E char *NDECL(do_statusline2);
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E int FDECL(xlev_to_rank, (int));
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E int FDECL(title_to_mon, (const char *, int *, int *));
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E void NDECL(max_rank_sz);
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@@ -268,6 +270,7 @@ E void NDECL(warnreveal);
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E int FDECL(dosearch0, (int));
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E int NDECL(dosearch);
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E void NDECL(sokoban_detect);
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E void NDECL(dump_map);
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E void FDECL(reveal_terrain, (int, int));
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/* ### dig.c ### */
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@@ -2711,6 +2714,11 @@ E void FDECL(genl_status_threshold, (int, int, anything, int, int, int));
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#endif
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#endif
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E void FDECL(dump_open_log, (time_t));
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E void NDECL(dump_close_log);
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E void FDECL(dump_redirect, (boolean));
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E void FDECL(dump_forward_putstr, (winid, int, const char*, int));
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/* ### wizard.c ### */
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E void NDECL(amulet);
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