Add helltweaks to wizard1

This commit is contained in:
Pasi Kallinen
2023-01-30 17:31:25 +02:00
parent 744d64487b
commit 7def7ece92
+88 -79
View File
@@ -9,85 +9,94 @@
des.level_init({ style="mazegrid", bg ="-" }); des.level_init({ style="mazegrid", bg ="-" });
des.level_flags("mazelevel", "noteleport", "hardfloor") des.level_flags("mazelevel", "noteleport", "hardfloor")
des.map([[
----------------------------. local tmpbounds = selection.match("-");
|.......|..|.........|.....|. local bnds = tmpbounds:bounds();
|.......S..|.}}}}}}}.|.....|. local bounds2 = selection.fillrect(bnds.lx, bnds.ly + 1, bnds.hx - 2, bnds.hy - 1);
|..--S--|..|.}}---}}.|---S-|.
|..|....|..|.}--.--}.|..|..|. local wiz1 = des.map({ halign = "center", valign = "center", map = [[
|..|....|..|.}|...|}.|..|..|. ----------------------------x
|..--------|.}--.--}.|..|..|. |.......|..|.........|.....|x
|..|.......|.}}---}}.|..|..|. |.......S..|.}}}}}}}.|.....|x
|..S.......|.}}}}}}}.|..|..|. |..--S--|..|.}}---}}.|---S-|x
|..|.......|.........|..|..|. |..|....|..|.}--.--}.|..|..|x
|..|.......|-----------S-S-|. |..|....|..|.}|...|}.|..|..|x
|..|.......S...............|. |..--------|.}--.--}.|..|..|x
----------------------------. |..|.......|.}}---}}.|..|..|x
]]); |..S.......|.}}}}}}}.|..|..|x
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |..|.......|.........|..|..|x
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |..|.......|-----------S-S-|x
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} }) |..|.......S...............|x
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} }) ----------------------------x
des.region({ region={12,01, 20,09}, lit=0, type="morgue", filled=2, contents=function() ]], contents = function(rm)
des.levregion({ type="stair-up", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="stair-down", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.levregion({ type="branch", region={01,00,79,20}, region_islev=1, exclude={0,0,28,12} })
des.teleport_region({ region={01,00,79,20}, region_islev=1, exclude={0,0,27,12} })
des.region({ region={12,01, 20,09}, lit=0, type="morgue", filled=2, contents=function()
local sdwall = { "south", "west", "east" }; local sdwall = { "south", "west", "east" };
des.door({ wall = sdwall[math.random(1, #sdwall)], state = "secret" }); des.door({ wall = sdwall[math.random(1, #sdwall)], state = "secret" });
end }) end })
-- another region to constrain monster arrival -- another region to constrain monster arrival
des.region({ region={01,01, 10,11}, lit=0, type="ordinary", arrival_room=true }) des.region({ region={01,01, 10,11}, lit=0, type="ordinary", arrival_room=true })
des.mazewalk(28,05,"east") des.mazewalk(28,05,"east")
des.ladder("down", 06,05) des.ladder("down", 06,05)
-- Non diggable walls -- Non diggable walls
-- Walls inside the moat stay diggable -- Walls inside the moat stay diggable
des.non_diggable(selection.area(00,00,11,12)) des.non_diggable(selection.area(00,00,11,12))
des.non_diggable(selection.area(11,00,21,00)) des.non_diggable(selection.area(11,00,21,00))
des.non_diggable(selection.area(11,10,27,12)) des.non_diggable(selection.area(11,10,27,12))
des.non_diggable(selection.area(21,00,27,10)) des.non_diggable(selection.area(21,00,27,10))
-- Non passable walls -- Non passable walls
des.non_passwall(selection.area(00,00,11,12)) des.non_passwall(selection.area(00,00,11,12))
des.non_passwall(selection.area(11,00,21,00)) des.non_passwall(selection.area(11,00,21,00))
des.non_passwall(selection.area(11,10,27,12)) des.non_passwall(selection.area(11,10,27,12))
des.non_passwall(selection.area(21,00,27,10)) des.non_passwall(selection.area(21,00,27,10))
-- The wizard and his guards -- The wizard and his guards
des.monster({ id = "Wizard of Yendor", x=16, y=05, asleep=1 }) des.monster({ id = "Wizard of Yendor", x=16, y=05, asleep=1 })
des.monster("hell hound", 15, 05) des.monster("hell hound", 15, 05)
des.monster("vampire lord", 17, 05) des.monster("vampire lord", 17, 05)
-- The local treasure -- The local treasure
des.object("Book of the Dead", 16, 05) des.object("Book of the Dead", 16, 05)
-- Surrounding terror -- Surrounding terror
des.monster("kraken", 14, 02) des.monster("kraken", 14, 02)
des.monster("giant eel", 17, 02) des.monster("giant eel", 17, 02)
des.monster("kraken", 13, 04) des.monster("kraken", 13, 04)
des.monster("giant eel", 13, 06) des.monster("giant eel", 13, 06)
des.monster("kraken", 19, 04) des.monster("kraken", 19, 04)
des.monster("giant eel", 19, 06) des.monster("giant eel", 19, 06)
des.monster("kraken", 15, 08) des.monster("kraken", 15, 08)
des.monster("giant eel", 17, 08) des.monster("giant eel", 17, 08)
des.monster("piranha", 15, 02) des.monster("piranha", 15, 02)
des.monster("piranha", 19, 08) des.monster("piranha", 19, 08)
-- Random monsters -- Random monsters
des.monster("D") des.monster("D")
des.monster("H") des.monster("H")
des.monster("&") des.monster("&")
des.monster("&") des.monster("&")
des.monster("&") des.monster("&")
des.monster("&") des.monster("&")
-- And to make things a little harder. -- And to make things a little harder.
des.trap("board",16,04) des.trap("board",16,04)
des.trap("board",16,06) des.trap("board",16,06)
des.trap("board",15,05) des.trap("board",15,05)
des.trap("board",17,05) des.trap("board",17,05)
-- Random traps. -- Random traps.
des.trap("spiked pit") des.trap("spiked pit")
des.trap("sleep gas") des.trap("sleep gas")
des.trap("anti magic") des.trap("anti magic")
des.trap("magic") des.trap("magic")
-- Some random loot. -- Some random loot.
des.object("ruby") des.object("ruby")
des.object("!") des.object("!")
des.object("!") des.object("!")
des.object("?") des.object("?")
des.object("?") des.object("?")
des.object("+") des.object("+")
des.object("+") des.object("+")
des.object("+") des.object("+")
end
});
local protected = bounds2:negate() | wiz1;
hell_tweaks(protected);