Unify multishot class bonus code
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@@ -188,34 +188,8 @@ struct obj *otmp, *mwep;
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multishot = (long) rnd((int) multishot);
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/* class bonus */
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switch (monsndx(mtmp->data)) {
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case PM_CAVEMAN: /* give bonus for low-tech gear */
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if (skill == -P_SLING || skill == P_SPEAR)
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multishot++;
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break;
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case PM_MONK: /* allow higher volley count */
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if (skill == -P_SHURIKEN)
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multishot++;
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break;
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case PM_RANGER:
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if (skill != P_DAGGER)
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multishot++;
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break;
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case PM_ROGUE:
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if (skill == P_DAGGER)
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multishot++;
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break;
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case PM_NINJA:
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if (skill == -P_SHURIKEN || skill == -P_DART)
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multishot++;
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/*FALLTHRU*/
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case PM_SAMURAI:
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if (otmp->otyp == YA && mwep->otyp == YUMI)
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multishot++;
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break;
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default:
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break;
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}
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multishot += multishot_class_bonus(monsndx(mtmp->data), otmp, mwep);
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/* racial bonus */
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if ((is_elf(mtmp->data) && otmp->otyp == ELVEN_ARROW
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&& mwep->otyp == ELVEN_BOW)
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