Update README to reflect recent changes.
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README
30
README
@@ -5,7 +5,8 @@ It is a distant descendent of Rogue and Hack, and a direct descendent of
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NetHack 3.2 and 3.3.1. This version is primarily a bug fix release.
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Here is a brief overview of new additions and changes in the game.
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To give more would be cheating, wouldn't it?
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There are many more changes and surprises beyond those listed here,
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but to give more would be cheating, wouldn't it?
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o Many, many bug fixes and tweaks
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o Enhanced config file processing and player selection prompts for some ports
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@@ -14,8 +15,23 @@ o Objects merge in containers
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o Wish for "nothing", and genocide "none" to preserve your conduct
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o Several small refinements to race/role separation
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o Config file BOULDER option to specify the symbol for displaying boulders
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o New travel command which is particularly helpful for mouse navigation on
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handheld computers
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o Mac: command-key shortcuts in the player selection dialog
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o Amiga: screenmode requester
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o Win32: new graphical port contributed by Alex Kompel
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We've also included variations of the following patches
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contributed by members of the NetHack community at large:
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o Scott Bigham's new T-shirt messages and his option to turn off
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resistance display effects
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o Malcolm Ryan's option for "autodig"
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o Jay Tilton's full-screen message window display via control-P
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o Dylan O'Donnell's multishot bonus with yumi and ya for ninjas
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o Tom Friedetzky's blessed/uncursed/cursed selection patch for menustyle:full
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o Jason Short's additonal lens uses
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o Kelly Bailey's Gnomish Mines changes
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Carried forward
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o The Gnome toolkit interface is still considered an experimental option
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@@ -108,8 +124,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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IBM PC compatibles running MS-DOS with Microsoft C, Borland C++ 3.1, or
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DJGPP. It is recommended to have at least an 80386 processor.
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IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
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Intel 80386 or greater (or clone) and DEC Alpha desktop machines
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running Windows NT
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Intel 80386 or greater (or clone) running Windows 95/98/NT/2000/XP
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Intel 80386 or greater (or clone) boxes running Linux, BSDI, or
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Windows 95,98,2000
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Intel Pentium or better (or clone) running BeOS 4.5
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@@ -152,13 +167,18 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
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With the demise of Windows NT on the DEC Alpha, no attempt has been
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made to build NetHack 3.3.2 on that platform.
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No attempt has been made to build or run NetHack 3.3.2 on Windows
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Millenium. It may work, but then again it may not.
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A build for Intel 80286 machines and DOS "real mode" overlaid versions
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has been produced for 3.3.2, with a marginal attempt at tuning it for
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suitable performance. If someone has access to real-mode compiler and
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lots of spare time on their hands, you may be able to enhance the
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performance even further. We don't know how well it runs on a real
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80286 since we no longer have access to one.
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80286 since we no longer have access to one. We have had some reports
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of it running out of memory quite abruptly on levels with many monsters,
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rendering the game in progress useless. Use it at your own risk.
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- - - - - - - - - - -
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@@ -186,7 +206,7 @@ o We don't give hints for playing the game.
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o Don't bother to ask when the next version will be out. You will not get
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a reply.
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Alternatively, you may fill out the bug report form on our web
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page at www.nethack.org.
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page at http://www.nethack.org.
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Patches especially should be directed to this address. If you've changed
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something to get NetHack to run on your system, it's likely that others have
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