Update README to reflect recent changes.

This commit is contained in:
nethack.allison
2002-01-19 03:57:08 +00:00
parent 9cbaac00c8
commit 7ee6f5470c
+25 -5
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@@ -5,7 +5,8 @@ It is a distant descendent of Rogue and Hack, and a direct descendent of
NetHack 3.2 and 3.3.1. This version is primarily a bug fix release. NetHack 3.2 and 3.3.1. This version is primarily a bug fix release.
Here is a brief overview of new additions and changes in the game. Here is a brief overview of new additions and changes in the game.
To give more would be cheating, wouldn't it? There are many more changes and surprises beyond those listed here,
but to give more would be cheating, wouldn't it?
o Many, many bug fixes and tweaks o Many, many bug fixes and tweaks
o Enhanced config file processing and player selection prompts for some ports o Enhanced config file processing and player selection prompts for some ports
@@ -14,8 +15,23 @@ o Objects merge in containers
o Wish for "nothing", and genocide "none" to preserve your conduct o Wish for "nothing", and genocide "none" to preserve your conduct
o Several small refinements to race/role separation o Several small refinements to race/role separation
o Config file BOULDER option to specify the symbol for displaying boulders o Config file BOULDER option to specify the symbol for displaying boulders
o New travel command which is particularly helpful for mouse navigation on
handheld computers
o Mac: command-key shortcuts in the player selection dialog o Mac: command-key shortcuts in the player selection dialog
o Amiga: screenmode requester o Amiga: screenmode requester
o Win32: new graphical port contributed by Alex Kompel
We've also included variations of the following patches
contributed by members of the NetHack community at large:
o Scott Bigham's new T-shirt messages and his option to turn off
resistance display effects
o Malcolm Ryan's option for "autodig"
o Jay Tilton's full-screen message window display via control-P
o Dylan O'Donnell's multishot bonus with yumi and ya for ninjas
o Tom Friedetzky's blessed/uncursed/cursed selection patch for menustyle:full
o Jason Short's additonal lens uses
o Kelly Bailey's Gnomish Mines changes
Carried forward Carried forward
o The Gnome toolkit interface is still considered an experimental option o The Gnome toolkit interface is still considered an experimental option
@@ -108,8 +124,7 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
IBM PC compatibles running MS-DOS with Microsoft C, Borland C++ 3.1, or IBM PC compatibles running MS-DOS with Microsoft C, Borland C++ 3.1, or
DJGPP. It is recommended to have at least an 80386 processor. DJGPP. It is recommended to have at least an 80386 processor.
IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx IBM PS/2 and AT compatibles running OS/2 - 2.0 and up with GCC emx
Intel 80386 or greater (or clone) and DEC Alpha desktop machines Intel 80386 or greater (or clone) running Windows 95/98/NT/2000/XP
running Windows NT
Intel 80386 or greater (or clone) boxes running Linux, BSDI, or Intel 80386 or greater (or clone) boxes running Linux, BSDI, or
Windows 95,98,2000 Windows 95,98,2000
Intel Pentium or better (or clone) running BeOS 4.5 Intel Pentium or better (or clone) running BeOS 4.5
@@ -153,12 +168,17 @@ Please read items (1), (2) and (3) BEFORE doing anything with your new code.
With the demise of Windows NT on the DEC Alpha, no attempt has been With the demise of Windows NT on the DEC Alpha, no attempt has been
made to build NetHack 3.3.2 on that platform. made to build NetHack 3.3.2 on that platform.
No attempt has been made to build or run NetHack 3.3.2 on Windows
Millenium. It may work, but then again it may not.
A build for Intel 80286 machines and DOS "real mode" overlaid versions A build for Intel 80286 machines and DOS "real mode" overlaid versions
has been produced for 3.3.2, with a marginal attempt at tuning it for has been produced for 3.3.2, with a marginal attempt at tuning it for
suitable performance. If someone has access to real-mode compiler and suitable performance. If someone has access to real-mode compiler and
lots of spare time on their hands, you may be able to enhance the lots of spare time on their hands, you may be able to enhance the
performance even further. We don't know how well it runs on a real performance even further. We don't know how well it runs on a real
80286 since we no longer have access to one. 80286 since we no longer have access to one. We have had some reports
of it running out of memory quite abruptly on levels with many monsters,
rendering the game in progress useless. Use it at your own risk.
- - - - - - - - - - - - - - - - - - - - - -
@@ -186,7 +206,7 @@ o We don't give hints for playing the game.
o Don't bother to ask when the next version will be out. You will not get o Don't bother to ask when the next version will be out. You will not get
a reply. a reply.
Alternatively, you may fill out the bug report form on our web Alternatively, you may fill out the bug report form on our web
page at www.nethack.org. page at http://www.nethack.org.
Patches especially should be directed to this address. If you've changed Patches especially should be directed to this address. If you've changed
something to get NetHack to run on your system, it's likely that others have something to get NetHack to run on your system, it's likely that others have